- Species
- Rock Snake Pokémon
- Type
- Catch rate
- 45
- Growth
- Medium
- Height
- 8.8 m
- Weight
- 210.0 kg
- Gender
- 50% ♂ 50% ♀
- Egg cycles
- 25
- Base friendship
- 70
Onix
- Sword
- As it digs through the ground, it absorbs many hard objects. This is what makes its body so solid.
- Shield
- It rapidly bores through the ground at 50 mph by squirming and twisting its massive, rugged body.
Base stats
EVs: +1 Defense
| HP | 35 | |
|---|---|---|
| Attack | 45 | |
| Defense | 160 | |
| Sp. Atk | 30 | |
| Sp. Def | 45 | |
| Speed | 70 | |
| Total | 385 |
Abilities
- Rock Head
- Protects against recoil damage.
- Sturdy
- Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
- Weak Armor (hidden)
- Raises Speed and lowers Defense by one stage each upon being hit by a physical move.
Locations
- Sword
- Max Raid
WalkingBridge Field Lv 25-30 20% Dusty Bowl Lv 35-60 65% Giant's Seat Lv 25-60 100% Hammerlocke Hills Lv 25-40 40% Rolling Fields Lv 25-60 80% Stony Wilderness Lv 35-60 60%
RoamingEast Lake Axewell Lv 8-60 40% Giant's Seat Lv 30-60 100% Motostoke Riverbank Lv 26-60 60% Rolling Fields Lv 26-60 100% - Shield
- Max Raid
WalkingBridge Field Lv 25-30 20% Dusty Bowl Lv 55-60 30% Giant's Seat Lv 25-60 100% Hammerlocke Hills Lv 25-40 40% Rolling Fields Lv 25-60 80% Stony Wilderness Lv 35-60 60%
RoamingEast Lake Axewell Lv 8-60 40% Giant's Seat Lv 30-60 100% Motostoke Riverbank Lv 26-60 60% Rolling Fields Lv 26-60 100% - Isle of Armor (Sword)
- Trade from Sword, Shield
- Isle of Armor (Shield)
- Trade from Sword, Shield
- Crown Tundra (Sword)
- Trade from Sword, Shield
- Crown Tundra (Shield)
- Trade from Sword, Shield
Damage taken
- x0.5
- x2
- x0.5
- x0.25
- x2
- x0.5
- x1
- x1
- x2
- x0.5
- x4
- x4
- x0
- x1
- x2
- x1
- x1
- x1
| Level Up | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| 1 | Bind | Physical | 15 | 85 | 20 | 100 | ||
Prevents the target from fleeing and inflicts damage for 2-5 turns. | ||||||||
| 1 | Harden | Status | -- | -- | 30 | -- | ||
Raises the user’s Defense by one stage. | ||||||||
| 1 | Rock Throw | Physical | 50 | 90 | 15 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 1 | Tackle | Physical | 40 | 100 | 35 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 4 | Smack Down | Physical | 50 | 100 | 15 | 100 | ||
Removes any immunity to Ground damage. | ||||||||
| 8 | Rock Polish | Status | -- | -- | 20 | -- | ||
Raises the user’s Speed by two stages. | ||||||||
| 12 | Dragon Breath | Special | 60 | 100 | 20 | 30 | ||
Has a chance to paralyze the target. | ||||||||
| 16 | Curse | Status | -- | -- | 10 | -- | ||
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||||||
| 20 | Rock Slide | Physical | 75 | 90 | 10 | 30 | ||
Has a chance to make the target flinch. | ||||||||
| 24 | Screech | Status | -- | 85 | 40 | -- | ||
Lowers the target’s Defense by two stages. | ||||||||
| 28 | Sand Tomb | Physical | 35 | 85 | 15 | 100 | ||
Prevents the target from fleeing and inflicts damage for 2-5 turns. | ||||||||
| 32 | Stealth Rock | Status | -- | -- | 20 | -- | ||
Causes damage when opposing Pokémon switch in. | ||||||||
| 36 | Slam | Physical | 80 | 75 | 20 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 40 | Sandstorm | Status | -- | -- | 10 | -- | ||
Changes the weather to a sandstorm for five turns. | ||||||||
| 44 | Dig | Physical | 80 | 100 | 10 | -- | ||
User digs underground, dodging all attacks, and hits next turn. | ||||||||
| 48 | Iron Tail | Physical | 100 | 75 | 15 | 30 | ||
Has a chance to lower the target’s Defense by one stage. | ||||||||
| 52 | Stone Edge | Physical | 100 | 80 | 5 | -- | ||
Has an increased chance for a critical hit. | ||||||||
| 56 | Double-Edge | Physical | 120 | 100 | 15 | -- | ||
User receives 1/3 the damage inflicted in recoil. | ||||||||
| Egg | |||||||
|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| Block | Status | -- | -- | 5 | -- | ||
Prevents the target from leaving battle. | |||||||
| Defense Curl | Status | -- | -- | 40 | -- | ||
Raises user’s Defense by one stage. | |||||||
| Dragon Tail | Physical | 60 | 90 | 10 | -- | ||
Ends wild battles. Forces trainers to switch Pokémon. | |||||||
| Flail | Physical | -- | 100 | 15 | -- | ||
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||||||
| Head Smash | Physical | 150 | 80 | 5 | -- | ||
User receives 1/2 the damage inflicted in recoil. | |||||||
| Rollout | Physical | 30 | 90 | 20 | -- | ||
Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||||||
| Wide Guard | Status | -- | -- | 10 | -- | ||
Prevents any multi-target moves from hitting friendly Pokémon this turn. | |||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| TM15 | Dig | Physical | 80 | 100 | 10 | -- | ||
User digs underground, dodging all attacks, and hits next turn. | ||||||||
| TM16 | Screech | Status | -- | 85 | 40 | -- | ||
Lowers the target’s Defense by two stages. | ||||||||
| TM20 | Self-Destruct | Physical | 200 | 100 | 5 | -- | ||
User faints. | ||||||||
| TM21 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| TM22 | Rock Slide | Physical | 75 | 90 | 10 | 30 | ||
Has a chance to make the target flinch. | ||||||||
| TM24 | Snore | Special | 50 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. Only works if the user is sleeping. | ||||||||
| TM25 | Protect | Status | -- | -- | 10 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| TM26 | Scary Face | Status | -- | 100 | 10 | -- | ||
Lowers the target’s Speed by two stages. | ||||||||
| TM31 | Attract | Status | -- | 100 | 15 | -- | ||
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||||||||
| TM32 | Sandstorm | Status | -- | -- | 10 | -- | ||
Changes the weather to a sandstorm for five turns. | ||||||||
| TM34 | Sunny Day | Status | -- | -- | 5 | -- | ||
Changes the weather to sunny for five turns. | ||||||||
| TM39 | Facade | Physical | 70 | 100 | 20 | -- | ||
Power doubles if user is burned, paralyzed, or poisoned. | ||||||||
| TM48 | Rock Tomb | Physical | 60 | 95 | 15 | 100 | ||
Has a chance to lower the target’s Speed by one stage. | ||||||||
| TM49 | Sand Tomb | Physical | 35 | 85 | 15 | 100 | ||
Prevents the target from fleeing and inflicts damage for 2-5 turns. | ||||||||
| TM54 | Rock Blast | Physical | 25 | 90 | 10 | -- | ||
Hits 2-5 times in one turn. | ||||||||
| TM57 | Payback | Physical | 50 | 100 | 10 | -- | ||
Power is doubled if the target has already moved this turn. | ||||||||
| TM76 | Round | Special | 60 | 100 | 15 | -- | ||
Has double power if it’s used more than once per turn. | ||||||||
| TM81 | Bulldoze | Physical | 60 | 100 | 20 | 100 | ||
Has a chance to lower the target’s Speed by one stage. | ||||||||
| TM97 | Brutal Swing | Physical | 60 | 100 | 20 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| TM98 | Stomping Tantrum | Physical | 75 | 100 | 10 | -- | ||
Has double power if the user’s last move failed. | ||||||||
| TM99 | Breaking Swipe | Physical | 60 | 100 | 15 | 100 | ||
Lowers the target’s Attack by one stage after inflicting damage. | ||||||||
| TR01 | Body Slam | Physical | 85 | 100 | 15 | 30 | ||
Has a chance to paralyze the target. | ||||||||
| TR10 | Earthquake | Physical | 100 | 100 | 10 | -- | ||
Inflicts regular damage and can hit Dig users. | ||||||||
| TR20 | Substitute | Status | -- | -- | 10 | -- | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||||||
| TR26 | Endure | Status | -- | -- | 10 | -- | ||
Prevents the user’s HP from lowering below 1 this turn. | ||||||||
| TR27 | Sleep Talk | Status | -- | -- | 10 | -- | ||
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | ||||||||
| TR31 | Iron Tail | Physical | 100 | 75 | 15 | 30 | ||
Has a chance to lower the target’s Defense by one stage. | ||||||||
| TR37 | Taunt | Status | -- | 100 | 20 | -- | ||
For the next few turns, the target can only use damaging moves. | ||||||||
| TR51 | Dragon Dance | Status | -- | -- | 20 | -- | ||
Raises the user’s Attack and Speed by one stage. | ||||||||
| TR52 | Gyro Ball | Physical | -- | 100 | 5 | -- | ||
Power raises when the user has lower Speed, up to a maximum of 150. | ||||||||
| TR62 | Dragon Pulse | Special | 85 | 100 | 10 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| TR67 | Earth Power | Special | 90 | 100 | 10 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TR70 | Flash Cannon | Special | 80 | 100 | 10 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TR74 | Iron Head | Physical | 80 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. | ||||||||
| TR75 | Stone Edge | Physical | 100 | 80 | 5 | -- | ||
Has an increased chance for a critical hit. | ||||||||
| TR76 | Stealth Rock | Status | -- | -- | 20 | -- | ||
Causes damage when opposing Pokémon switch in. | ||||||||
| TR79 | Heavy Slam | Physical | -- | 100 | 10 | -- | ||
Power is higher when the user weighs more than the target, up to a maximum of 120. | ||||||||
| TR87 | Drill Run | Physical | 80 | 95 | 10 | -- | ||
Has an increased chance for a critical hit. | ||||||||
| TR94 | High Horsepower | Physical | 95 | 95 | 10 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| TR99 | Body Press | Physical | 80 | 100 | 10 | -- | ||
Damage is calculated using the user's Defense stat as its Attack, including stat stage changes. | ||||||||
| Tutor | |||||||
|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| Meteor Beam | Special | 120 | 90 | 10 | 100 | ||
Requires a turn to charge before attacking. Raises the users Special Attack by 1 stage after the first turn. | |||||||
| Scorching Sands | Special | 70 | 100 | 10 | 30 | ||
Has a chance to burn the target. | |||||||
Other generations
Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl