Pokémechanics
Sword & Shield

#405Luxray

Luxray as it appears in Sword & ShieldShiny Luxray as it appears in Sword & Shield
Type
Species
Gleam Eyes Pokémon
Height
1.4 m
Weight
42.0 kg

Luxray

Sword
Luxray can see through solid objects. It will instantly spot prey trying to hide behind walls, even if the walls are thick.
Shield
Seeing through solid objects uses up a lot of Luxray’s electricity, so the Pokémon sleeps for long periods of time to store up energy.

Base stats

EVs: +3 Attack

HP80
Attack120
Defense79
Sp. Atk95
Sp. Def79
Speed70
Total523

Abilities

Rivalry
Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender.
Intimidate
Lowers opponents' Attack one stage upon entering battle.
Guts (hidden)
Increases Attack to 1.5× with a major status ailment.

Locations

Sword
Requires Isle of Armor (Sword), Isle of Armor (Shield), Crown Tundra (Sword), Crown Tundra (Shield)
Shield
Requires Isle of Armor (Sword), Isle of Armor (Shield), Crown Tundra (Sword), Crown Tundra (Shield)
Isle of Armor (Sword)
Max Raid
Challenge BeachLv 55-6035%
Fields of HonorLv 55-6035%
Forest of FocusLv 55-6035%
Honeycalm SeaLv 55-6035%
Roaming
Challenge BeachLv 36-60100%
Forest of FocusLv 32-60100%
Loop LagoonLv 50-60100%
Soothing WetlandsLv 32-60100%
Training LowlandsLv 36-60100%
Isle of Armor (Shield)
Max Raid
Challenge BeachLv 55-6035%
Fields of HonorLv 55-6035%
Forest of FocusLv 55-6035%
Honeycalm SeaLv 55-6035%
Roaming
Challenge BeachLv 36-60100%
Forest of FocusLv 32-60100%
Loop LagoonLv 50-60100%
Soothing WetlandsLv 32-60100%
Training LowlandsLv 36-60100%
Crown Tundra (Sword)
Dynamax Adventure
Max LairLv 65100%
Crown Tundra (Shield)
Dynamax Adventure
Max LairLv 65100%

Damage taken

  • x1
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Charge
Status
--
--
20
--
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
1Electric Terrain
Status
--
--
10
--
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Thunder Shock
Special
40
100
30
10
Has a chance to paralyze the target.
12Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
18Spark
Physical
65
100
20
30
Has a chance to paralyze the target.
24Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
33Volt Switch
Special
70
100
20
--
User must switch out after attacking.
40Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
48Thunder Wave
Status
--
90
20
--
Paralyzes the target.
56Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
64Discharge
Special
80
100
15
30
Has a chance to paralyze the target.
72Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
80Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM14Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM17Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM23Thief
Physical
60
100
25
--
Takes the target’s item.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM26Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM40Swift
Special
60
--
20
--
Never misses.
TM41Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM47Fake Tears
Status
--
100
20
--
Lowers the target’s Special Defense by two stages.
TM66Thunder Fang
Physical
65
95
15
10
Has a chance to paralyze the target and a chance to make the target flinch.
TM67Ice Fang
Physical
65
95
15
10
Has a chance to freeze the target and a chance to make the target flinch.
TM68Fire Fang
Physical
65
95
15
10
Has a chance to burn the target and a chance to make the target flinch.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM80Volt Switch
Special
70
100
20
--
User must switch out after attacking.
TM85Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TM90Electric Terrain
Status
--
--
10
--
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
TM93Eerie Impulse
Status
--
100
15
--
Lowers the target’s Special Attack by two stages.
TR08Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TR09Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TR12Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR31Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TR32Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
TR39Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
TR80Electro Ball
Special
--
100
10
--
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TR86Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
TR90Play Rough
Physical
90
90
10
10
Has a chance to lower the target’s Attack by one stage.
TR95Throat Chop
Physical
80
100
15
100
Prevents the target from using sound-based moves for two turns.
TR97Psychic Fangs
Physical
85
100
10
--
Destroys Reflect and Light Screen.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Rising Voltage
Special
70
100
20
100
If Electric Terrain is active and the user is grounded, this move has has its power doubled.

Other generations

Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet