Pokémechanics
Sword & Shield

#891Kubfu

Kubfu as it appears in Sword & ShieldShiny Kubfu as it appears in Sword & Shield
Type
Species
Wushu Pokémon
Height
0.6 m
Weight
12.0 kg
Notes
Legendary

Kubfu

Sword
Kubfu trains hard to perfect its moves. The moves it masters will determine which form it takes when it evolves.
Shield
If Kubfu pulls the long white hair on its head, its fighting spirit heightens and power wells up from the depths of its belly.

Base stats

EVs: +1 Attack

HP60
Attack90
Defense60
Sp. Atk53
Sp. Def50
Speed72
Total385

Abilities

Inner Focus
Prevents flinching.

Locations

Sword
Requires Isle of Armor (Sword), Isle of Armor (Shield)
Shield
Requires Isle of Armor (Sword), Isle of Armor (Shield)
Isle of Armor (Sword)
Gift
Master DojoLv 10100%
Isle of Armor (Shield)
Gift
Master DojoLv 10100%
Crown Tundra (Sword)
Trade from
Crown Tundra (Shield)
Trade from

Damage taken

  • x1
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
4Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
8Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
12Aerial Ace
Physical
60
--
20
--
Never misses.
16Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
20Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
24Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
28Detect
Status
--
--
5
--
Prevents any moves from hitting the user this turn.
32Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
36Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
40Dynamic Punch
Physical
100
50
5
100
Has a chance to confuse the target.
44Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
48Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
52Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM00Mega Punch
Physical
80
85
20
--
Inflicts regular damage with no additional effect.
TM01Mega Kick
Physical
120
75
5
--
Inflicts regular damage with no additional effect.
TM03Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
TM04Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
TM05Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
TM15Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM26Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM41Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM42Revenge
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
TM43Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM56U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM75Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM78Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TM79Retaliate
Physical
70
100
5
--
Has double power if a friendly Pokémon fainted last turn.
TR01Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TR07Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR13Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR39Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
TR48Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TR53Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TR69Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TR74Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
TR85Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Coaching
Status
--
--
10
100
Raises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user.

Other generations

Scarlet & Violet