Pokémechanics
Sword & Shield

#647Keldeo

Keldeo as it appears in Sword & ShieldShiny Keldeo as it appears in Sword & Shield
Species
Colt Pokémon
Type
Catch rate
3
Growth
Slow
Height
1.4 m
Weight
48.5 kg
Gender
Genderless
Egg cycles
80
Base friendship
35

MythicalNot in the wild

Keldeo

Sword
Cobalion, Terrakion, and Virizion taught this Pokémon how to fight. It dashes across the world, seeking more opportunities to further its training.
Shield
They say that Keldeo must survive harsh battles and fully develop the horn on its forehead before this Pokémon’s true power will awaken.

Base stats

EVs: +3 Sp. Atk

HP91
Attack72
Defense90
Sp. Atk129
Sp. Def90
Speed108
Total580

Abilities

Justified
Raises Attack one stage upon taking damage from a Dark move.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x0.5
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x2
  • x2
  • x2
  • x0.5
  • x1
  • x0.5
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Aqua Jet
Physical
40
100
20
--
Inflicts regular damage with no additional effect.
1Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Secret Sword
Special
85
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
1Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
7Bubble Beam
Special
65
100
20
10
Has a chance to lower the target’s Speed by one stage.
14Quick Guard
Status
--
--
15
--
Prevents any priority moves from hitting friendly Pokémon this turn.
21Double Kick
Physical
30
100
30
--
Hits twice in one turn.
28Retaliate
Physical
70
100
5
--
Has double power if a friendly Pokémon fainted last turn.
35Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
42Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
49Sacred Sword
Physical
90
100
15
--
Ignores the target’s stat modifiers.
56Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
63Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
70Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM18Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM19Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM27Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM35Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM40Swift
Special
60
--
20
--
Never misses.
TM41Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM42Revenge
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
TM43Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM52Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM79Retaliate
Physical
70
100
5
--
Has double power if a friendly Pokémon fainted last turn.
TM94False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
TM95Air Slash
Special
75
95
15
30
Has a chance to make the target flinch.
TM96Smart Strike
Physical
70
--
10
--
Never misses.
TR00Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TR03Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
TR04Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TR07Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR28Megahorn
Physical
120
85
10
--
Inflicts regular damage with no additional effect.
TR37Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TR39Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
TR45Muddy Water
Special
90
85
10
30
Has a chance to lower the target’s accuracy by one stage.
TR49Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TR53Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TR56Aura Sphere
Special
80
--
20
--
Never misses.
TR57Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TR60X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TR64Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TR75Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TR84Scald
Special
80
100
15
30
Has a chance to burn the target.
TR85Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TR98Liquidation
Physical
85
100
10
20
Has a chance to lower the target’s Defense by one stage.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Coaching
Status
--
--
10
100
Raises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user.
Flip Turn
Physical
60
100
20
100
User must switch out after attacking.

Other generations

Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Scarlet & Violet