- Type
- Species
- Psi Pokémon
- Height
- 1.3 m
- Weight
- 56.5 kg
Kadabra
- Sword
- Using its psychic power, Kadabra levitates as it sleeps. It uses its springy tail as a pillow.
- Shield
- This Pokémon’s telekinesis is immensely powerful. To prepare for evolution, Kadabra stores up psychic energy in the star on its forehead.
Base stats
EVs: +2 Sp. Atk
| HP | 40 | |
|---|---|---|
| Attack | 35 | |
| Defense | 30 | |
| Sp. Atk | 120 | |
| Sp. Def | 70 | |
| Speed | 105 | |
| Total | 400 |
Abilities
- Synchronize
- Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.
- Inner Focus
- Prevents flinching.
- Magic Guard (hidden)
- Protects against damage not directly caused by a move.
Locations
- Sword
- Requires Isle of Armor (Sword), Isle of Armor (Shield), Crown Tundra (Sword), Crown Tundra (Shield)
- Shield
- Requires Isle of Armor (Sword), Isle of Armor (Shield), Crown Tundra (Sword), Crown Tundra (Shield)
- Isle of Armor (Sword)
- Max Raid
RoamingChallenge Beach Lv 25-50 100% Soothing Wetlands Lv 25-50 100% Stepping-Stone Sea Lv 25-50 100% Training Lowlands Lv 25-50 100% Fields of Honor Lv 20-60 100% Soothing Wetlands Lv 20-60 100% - Isle of Armor (Shield)
- Max Raid
RoamingChallenge Beach Lv 25-40 45% Soothing Wetlands Lv 25-40 45% Stepping-Stone Sea Lv 25-40 45% Training Lowlands Lv 25-40 45% Fields of Honor Lv 20-60 100% Soothing Wetlands Lv 20-60 100% - Crown Tundra (Sword)
- Dynamax Adventure
Max Lair Lv 65 100% - Crown Tundra (Shield)
- Dynamax Adventure
Max Lair Lv 65 100%
Damage taken
- x1
- x0.5
- x1
- x1
- x1
- x1
- x2
- x2
- x1
- x1
- x1
- x1
- x1
- x0.5
- x1
- x1
- x2
- x1
| Level Up | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| -- | Confusion | Special | 50 | 100 | 25 | 10 | ||
Has a chance to confuse the target. | ||||||||
| 1 | Confusion | Special | 50 | 100 | 25 | 10 | ||
Has a chance to confuse the target. | ||||||||
| 1 | Disable | Status | -- | 100 | 20 | -- | ||
Disables the target’s last used move for 1-8 turns. | ||||||||
| 1 | Kinesis | Status | -- | 80 | 15 | -- | ||
Lowers the target’s accuracy by one stage. | ||||||||
| 1 | Teleport | Status | -- | -- | 20 | -- | ||
Immediately ends wild battles. No effect otherwise. | ||||||||
| 5 | Psybeam | Special | 65 | 100 | 20 | 10 | ||
Has a chance to confuse the target. | ||||||||
| 10 | Reflect | Status | -- | -- | 20 | -- | ||
Reduces damage from physical attacks by half. | ||||||||
| 15 | Ally Switch | Status | -- | -- | 15 | -- | ||
User switches places with the friendly Pokémon opposite it. | ||||||||
| 20 | Psycho Cut | Physical | 70 | 100 | 20 | -- | ||
Has an increased chance for a critical hit. | ||||||||
| 25 | Recover | Status | -- | -- | 5 | -- | ||
Heals the user by half its max HP. | ||||||||
| 30 | Psyshock | Special | 80 | 100 | 10 | -- | ||
Inflicts damage based on the target’s Defense, not Special Defense. | ||||||||
| 35 | Psychic | Special | 90 | 100 | 10 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| 40 | Role Play | Status | -- | -- | 10 | -- | ||
Copies the target’s ability. | ||||||||
| 45 | Future Sight | Special | 120 | 100 | 10 | -- | ||
Hits the target two turns later. | ||||||||
| 50 | Calm Mind | Status | -- | -- | 20 | -- | ||
Raises the user’s Special Attack and Special Defense by one stage. | ||||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| TM00 | Mega Punch | Physical | 80 | 85 | 20 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| TM01 | Mega Kick | Physical | 120 | 75 | 5 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| TM03 | Fire Punch | Physical | 75 | 100 | 15 | 10 | ||
Has a chance to burn the target. | ||||||||
| TM04 | Ice Punch | Physical | 75 | 100 | 15 | 10 | ||
Has a chance to freeze the target. | ||||||||
| TM05 | Thunder Punch | Physical | 75 | 100 | 15 | 10 | ||
Has a chance to paralyze the target. | ||||||||
| TM14 | Thunder Wave | Status | -- | 90 | 20 | -- | ||
Paralyzes the target. | ||||||||
| TM17 | Light Screen | Status | -- | -- | 30 | -- | ||
Reduces damage from special attacks by 50% for five turns. | ||||||||
| TM18 | Reflect | Status | -- | -- | 20 | -- | ||
Reduces damage from physical attacks by half. | ||||||||
| TM19 | Safeguard | Status | -- | -- | 25 | -- | ||
Protects the user’s field from major status ailments and confusion for five turns. | ||||||||
| TM21 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| TM23 | Thief | Physical | 60 | 100 | 25 | -- | ||
Takes the target’s item. | ||||||||
| TM24 | Snore | Special | 50 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. Only works if the user is sleeping. | ||||||||
| TM25 | Protect | Status | -- | -- | 10 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| TM31 | Attract | Status | -- | 100 | 15 | -- | ||
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||||||||
| TM33 | Rain Dance | Status | -- | -- | 5 | -- | ||
Changes the weather to rain for five turns. | ||||||||
| TM34 | Sunny Day | Status | -- | -- | 5 | -- | ||
Changes the weather to sunny for five turns. | ||||||||
| TM39 | Facade | Physical | 70 | 100 | 20 | -- | ||
Power doubles if user is burned, paralyzed, or poisoned. | ||||||||
| TM40 | Swift | Special | 60 | -- | 20 | -- | ||
Never misses. | ||||||||
| TM59 | Fling | Physical | -- | 100 | 10 | -- | ||
Throws held item at the target; power depends on the item. | ||||||||
| TM60 | Power Swap | Status | -- | -- | 10 | -- | ||
User swaps Attack and Special Attack changes with the target. | ||||||||
| TM61 | Guard Swap | Status | -- | -- | 10 | -- | ||
User swaps Defense and Special Defense changes with the target. | ||||||||
| TM62 | Speed Swap | Status | -- | -- | 10 | -- | ||
Exchanges the user’s Speed with the target’s. | ||||||||
| TM63 | Drain Punch | Physical | 75 | 100 | 10 | -- | ||
Drains half the damage inflicted to heal the user. | ||||||||
| TM69 | Psycho Cut | Physical | 70 | 100 | 20 | -- | ||
Has an increased chance for a critical hit. | ||||||||
| TM70 | Trick Room | Status | -- | -- | 5 | -- | ||
For five turns, slower Pokémon will act before faster Pokémon. | ||||||||
| TM71 | Wonder Room | Status | -- | -- | 10 | -- | ||
All Pokémon’s Defense and Special Defense are swapped for 5 turns. | ||||||||
| TM72 | Magic Room | Status | -- | -- | 10 | -- | ||
Negates held items for five turns. | ||||||||
| TM76 | Round | Special | 60 | 100 | 15 | -- | ||
Has double power if it’s used more than once per turn. | ||||||||
| TM91 | Psychic Terrain | Status | -- | -- | 10 | -- | ||
Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. | ||||||||
| TR01 | Body Slam | Physical | 85 | 100 | 15 | 30 | ||
Has a chance to paralyze the target. | ||||||||
| TR11 | Psychic | Special | 90 | 100 | 10 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TR14 | Metronome | Status | -- | -- | 10 | -- | ||
Randomly selects and uses any move in the game. | ||||||||
| TR19 | Tri Attack | Special | 80 | 100 | 10 | 20 | ||
Has a chance to burn, freeze, or paralyze the target. | ||||||||
| TR20 | Substitute | Status | -- | -- | 10 | -- | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||||||
| TR25 | Psyshock | Special | 80 | 100 | 10 | -- | ||
Inflicts damage based on the target’s Defense, not Special Defense. | ||||||||
| TR26 | Endure | Status | -- | -- | 10 | -- | ||
Prevents the user’s HP from lowering below 1 this turn. | ||||||||
| TR27 | Sleep Talk | Status | -- | -- | 10 | -- | ||
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | ||||||||
| TR30 | Encore | Status | -- | 100 | 5 | -- | ||
Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||||||||
| TR31 | Iron Tail | Physical | 100 | 75 | 15 | 30 | ||
Has a chance to lower the target’s Defense by one stage. | ||||||||
| TR33 | Shadow Ball | Special | 80 | 100 | 15 | 20 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TR34 | Future Sight | Special | 120 | 100 | 10 | -- | ||
Hits the target two turns later. | ||||||||
| TR37 | Taunt | Status | -- | 100 | 20 | -- | ||
For the next few turns, the target can only use damaging moves. | ||||||||
| TR38 | Trick | Status | -- | 100 | 10 | -- | ||
User and target swap items. | ||||||||
| TR40 | Skill Swap | Status | -- | -- | 10 | -- | ||
User and target swap abilities. | ||||||||
| TR49 | Calm Mind | Status | -- | -- | 20 | -- | ||
Raises the user’s Special Attack and Special Defense by one stage. | ||||||||
| TR65 | Energy Ball | Special | 90 | 100 | 10 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TR69 | Zen Headbutt | Physical | 80 | 90 | 15 | 20 | ||
Has a chance to make the target flinch. | ||||||||
| TR77 | Grass Knot | Special | -- | 100 | 20 | -- | ||
Inflicts more damage to heavier targets, with a maximum of 120 power. | ||||||||
| TR81 | Foul Play | Physical | 95 | 100 | 15 | -- | ||
Calculates damage with the target’s attacking stat. | ||||||||
| TR83 | Ally Switch | Status | -- | -- | 15 | -- | ||
User switches places with the friendly Pokémon opposite it. | ||||||||
| TR92 | Dazzling Gleam | Special | 80 | 100 | 10 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| Tutor | |||||||
|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| Expanding Force | Special | 80 | 100 | 10 | 100 | ||
If Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%. | |||||||
Other generations
Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl