- Type
- Species
- Calm Pokémon
- Height
- 0.4 m
- Weight
- 3.4 kg
Hatenna
- Sword
- Via the protrusion on its head, it senses other creatures’ emotions. If you don’t have a calm disposition, it will never warm up to you.
- Shield
- If this Pokémon senses a strong emotion, it will run away as fast as it can. It prefers areas without people.
Base stats
EVs: +1 Sp. Atk
| HP | 42 | |
|---|---|---|
| Attack | 30 | |
| Defense | 45 | |
| Sp. Atk | 56 | |
| Sp. Def | 53 | |
| Speed | 39 | |
| Total | 265 |
Abilities
- Healer
- Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.
- Anticipation
- Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.
- Magic Bounce (hidden)
- Reflects most non-damaging moves back at their user.
Locations
- Sword
- Max Raid
Npc TradeBridge Field Lv 15-30 40% Hammerlocke Hills Lv 25-40 40% Motostoke Riverbank Lv 25-40 40% Stony Wilderness Lv 25-40 80% Watchtower Ruins Lv 25-40 40%
OverworldStow-on-Side Lv 30 100%
WalkingMotostoke Outskirts Lv 22-26 10% Stony Wilderness Lv 28-60 100% Hammerlocke Hills Lv 28-60 50% - Shield
- Max Raid
OverworldBridge Field Lv 15-30 40% Hammerlocke Hills Lv 25-40 40% Motostoke Riverbank Lv 25-40 40% Stony Wilderness Lv 25-40 80% Watchtower Ruins Lv 25-40 40%
WalkingMotostoke Outskirts Lv 22-26 10% Stony Wilderness Lv 28-60 100% Hammerlocke Hills Lv 28-60 50% - Isle of Armor (Sword)
- Trade from Sword, Shield
- Isle of Armor (Shield)
- Trade from Sword, Shield
- Crown Tundra (Sword)
- Max Raid
OverworldBallimere Lake Lv 25-40 55% Frigid Sea Lv 25-40 55% Frostpoint Field Lv 25-40 55% Giant's Bed Lv 25-40 55% Snowslide Slope Lv 25-40 55%
WalkingSlippery Slope Lv 60-65 10% Ballimere Lake Lv 60-65 24% Frigid Sea Lv 60-65 25% Frostpoint Field Lv 60-65 20% Giant's Bed Lv 60-65 20% Giant's Foot Lv 60-65 25% Old Cemetery Lv 60-65 18% Slippery Slope Lv 60-65 18% Three-Point Pass Lv 60-65 25% - Crown Tundra (Shield)
- Max Raid
OverworldBallimere Lake Lv 25-40 55% Frigid Sea Lv 25-40 55% Frostpoint Field Lv 25-40 55% Giant's Bed Lv 25-40 55% Snowslide Slope Lv 25-40 55%
WalkingSlippery Slope Lv 60-65 10% Ballimere Lake Lv 60-65 24% Frigid Sea Lv 60-65 25% Frostpoint Field Lv 60-65 20% Giant's Bed Lv 60-65 20% Giant's Foot Lv 60-65 25% Old Cemetery Lv 60-65 18% Slippery Slope Lv 60-65 18% Three-Point Pass Lv 60-65 25%
Damage taken
- x1
- x0.5
- x1
- x1
- x1
- x1
- x2
- x2
- x1
- x1
- x1
- x1
- x1
- x0.5
- x1
- x1
- x2
- x1
| Level Up | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| 1 | Confusion | Special | 50 | 100 | 25 | 10 | ||
Has a chance to confuse the target. | ||||||||
| 1 | Play Nice | Status | -- | -- | 20 | 100 | ||
Lowers the target’s Attack by one stage. | ||||||||
| 5 | Life Dew | Status | -- | -- | 10 | 100 | ||
Each Pokemon on the user's side restores 1/4 of its maximum HP, rounded half up. | ||||||||
| 10 | Disarming Voice | Special | 40 | -- | 15 | -- | ||
Never misses. | ||||||||
| 15 | Aromatherapy | Status | -- | -- | 5 | -- | ||
Cures the entire party of major status effects. | ||||||||
| 20 | Psybeam | Special | 65 | 100 | 20 | 10 | ||
Has a chance to confuse the target. | ||||||||
| 25 | Heal Pulse | Status | -- | -- | 10 | -- | ||
Heals the target for half its max HP. | ||||||||
| 30 | Dazzling Gleam | Special | 80 | 100 | 10 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 35 | Calm Mind | Status | -- | -- | 20 | -- | ||
Raises the user’s Special Attack and Special Defense by one stage. | ||||||||
| 40 | Psychic | Special | 90 | 100 | 10 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| 45 | Healing Wish | Status | -- | -- | 10 | -- | ||
User faints. Its replacement has its HP fully restored and any major status effect removed. | ||||||||
| Egg | |||||||
|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| After You | Status | -- | -- | 15 | -- | ||
Makes the target act next this turn. | |||||||
| Aromatic Mist | Status | -- | -- | 20 | -- | ||
Raises a selected ally’s Special Defense by one stage. | |||||||
| Nuzzle | Physical | 20 | 100 | 20 | 100 | ||
Has a chance to paralyze the target. | |||||||
| Quash | Status | -- | 100 | 15 | -- | ||
Makes the target act last this turn. | |||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| TM10 | Magical Leaf | Special | 60 | -- | 20 | -- | ||
Never misses. | ||||||||
| TM14 | Thunder Wave | Status | -- | 90 | 20 | -- | ||
Paralyzes the target. | ||||||||
| TM17 | Light Screen | Status | -- | -- | 30 | -- | ||
Reduces damage from special attacks by 50% for five turns. | ||||||||
| TM19 | Safeguard | Status | -- | -- | 25 | -- | ||
Protects the user’s field from major status ailments and confusion for five turns. | ||||||||
| TM21 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| TM24 | Snore | Special | 50 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. Only works if the user is sleeping. | ||||||||
| TM25 | Protect | Status | -- | -- | 10 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| TM28 | Giga Drain | Special | 75 | 100 | 10 | -- | ||
Drains half the damage inflicted to heal the user. | ||||||||
| TM29 | Charm | Status | -- | 100 | 20 | -- | ||
Lowers the target’s Attack by two stages. | ||||||||
| TM31 | Attract | Status | -- | 100 | 15 | -- | ||
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||||||||
| TM39 | Facade | Physical | 70 | 100 | 20 | -- | ||
Power doubles if user is burned, paralyzed, or poisoned. | ||||||||
| TM41 | Helping Hand | Status | -- | -- | 20 | -- | ||
Ally’s next move inflicts half more damage. | ||||||||
| TM44 | Imprison | Status | -- | -- | 10 | -- | ||
Prevents the target from using any moves that the user also knows. | ||||||||
| TM76 | Round | Special | 60 | 100 | 15 | -- | ||
Has double power if it’s used more than once per turn. | ||||||||
| TM87 | Draining Kiss | Special | 50 | 100 | 10 | -- | ||
Drains 75% of the damage inflicted to heal the user. | ||||||||
| TM92 | Mystical Fire | Special | 75 | 100 | 10 | 100 | ||
Has a chance to lower the target’s Special Attack by one stage. | ||||||||
| TR11 | Psychic | Special | 90 | 100 | 10 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TR20 | Substitute | Status | -- | -- | 10 | -- | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||||||
| TR25 | Psyshock | Special | 80 | 100 | 10 | -- | ||
Inflicts damage based on the target’s Defense, not Special Defense. | ||||||||
| TR26 | Endure | Status | -- | -- | 10 | -- | ||
Prevents the user’s HP from lowering below 1 this turn. | ||||||||
| TR27 | Sleep Talk | Status | -- | -- | 10 | -- | ||
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | ||||||||
| TR29 | Baton Pass | Status | -- | -- | 40 | -- | ||
Allows the trainer to switch out the user and pass effects along to its replacement. | ||||||||
| TR40 | Skill Swap | Status | -- | -- | 10 | -- | ||
User and target swap abilities. | ||||||||
| TR49 | Calm Mind | Status | -- | -- | 20 | -- | ||
Raises the user’s Special Attack and Special Defense by one stage. | ||||||||
| TR58 | Dark Pulse | Special | 80 | 100 | 15 | 20 | ||
Has a chance to make the target flinch. | ||||||||
| TR82 | Stored Power | Special | 20 | 100 | 10 | -- | ||
Power is higher the more the user’s stats have been raised, to a maximum of 31×. | ||||||||
| TR90 | Play Rough | Physical | 90 | 90 | 10 | 10 | ||
Has a chance to lower the target’s Attack by one stage. | ||||||||
| TR92 | Dazzling Gleam | Special | 80 | 100 | 10 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| Tutor | |||||||
|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| Expanding Force | Special | 80 | 100 | 10 | 100 | ||
If Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%. | |||||||