Pokémechanics
Sword & Shield

#575Gothorita

Gothorita as it appears in Sword & ShieldShiny Gothorita as it appears in Sword & Shield
Species
Manipulate Pokémon
Type
Catch rate
100
Growth
Medium Slow
Height
0.7 m
Weight
18.0 kg
Gender
25% ♂ 75% ♀
Egg cycles
20
Base friendship
70

Gothorita

Sword
It’s said that when stars shine in the night sky, this Pokémon will spirit away sleeping children. Some call it the Witch of Punishment.
Shield
On nights when the stars shine, this Pokémon’s psychic power is at its strongest. It’s unknown just what link Gothorita has to the greater universe.

Base stats

EVs: +2 Sp. Def

HP60
Attack45
Defense70
Sp. Atk75
Sp. Def85
Speed55
Total390

Abilities

Frisk
Reveals an opponent's held item upon entering battle.
Competitive
Raises Special Attack by two stages upon having any stat lowered.
Shadow Tag (hidden)
Prevents opponents from fleeing or switching out.

Locations

Sword
Max Raid
Stony WildernessLv 35-5050%
Watchtower RuinsLv 35-5050%
Overworld
Dusty BowlLv 42-6020%
Giant's CapLv 29-60100%
Giant's MirrorLv 42-6020%
Shield
Trade from Sword
Isle of Armor (Sword)
Trade from Sword
Isle of Armor (Shield)
Trade from Sword
Crown Tundra (Sword)
Max Raid
Ballimere LakeLv 35-5050%
Giant's BedLv 35-5050%
Path to the PeakLv 35-5050%
Snowslide SlopeLv 35-5050%
Overworld
Frostpoint FieldLv 60-6510%
Slippery SlopeLv 60-6510%
Crown Tundra (Shield)
Trade from Sword

Damage taken

  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x2
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x2
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Confusion
Special
50
100
25
10
Has a chance to confuse the target.
1Play Nice
Status
--
--
20
100
Lowers the target’s Attack by one stage.
1Pound
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Tickle
Status
--
100
20
--
Lowers the target’s Attack and Defense by one stage.
12Psybeam
Special
65
100
20
10
Has a chance to confuse the target.
16Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
20Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
24Hypnosis
Status
--
60
20
--
Puts the target to sleep.
28Fake Tears
Status
--
100
20
--
Lowers the target’s Special Defense by two stages.
35Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
40Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
46Flatter
Status
--
100
15
--
Raises the target’s Special Attack by one stage and confuses the target.
52Future Sight
Special
120
100
10
--
Hits the target two turns later.
58Magic Room
Status
--
--
10
--
Negates held items for five turns.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM14Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM17Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM18Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM19Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM23Thief
Physical
60
100
25
--
Takes the target’s item.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM29Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM41Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM47Fake Tears
Status
--
100
20
--
Lowers the target’s Special Defense by two stages.
TM48Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM57Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM59Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM61Guard Swap
Status
--
--
10
--
User swaps Defense and Special Defense changes with the target.
TM70Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
TM72Magic Room
Status
--
--
10
--
Negates held items for five turns.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TR08Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TR11Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR25Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR33Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TR34Future Sight
Special
120
100
10
--
Hits the target two turns later.
TR35Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR37Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TR38Trick
Status
--
100
10
--
User and target swap items.
TR40Skill Swap
Status
--
--
10
--
User and target swap abilities.
TR49Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TR58Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
TR65Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR68Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
TR69Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TR77Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR81Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
TR82Stored Power
Special
20
100
10
--
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
TR83Ally Switch
Status
--
--
15
--
User switches places with the friendly Pokémon opposite it.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Expanding Force
Special
80
100
10
100
If Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%.

Other generations

Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Scarlet & Violet