Pokémechanics
Sword & Shield

#592Frillish

Frillish as it appears in Sword & ShieldShiny Frillish as it appears in Sword & Shield
Species
Floating Pokémon
Type
Catch rate
190
Growth
Medium
Height
1.2 m
Weight
33.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Frillish

Sword
It envelops its prey in its veillike arms and draws it down to the deeps, five miles below the ocean’s surface.
Shield
Legend has it that the residents of a sunken ancient city changed into these Pokémon.

Base stats

EVs: +1 Sp. Def

HP55
Attack40
Defense50
Sp. Atk65
Sp. Def85
Speed40
Total335

Abilities

Water Absorb
Absorbs Water moves, healing for 1/4 max HP.
Cursed Body
Has a 30% chance of Disabling any move that hits the Pokémon.
Damp (hidden)
Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.

Locations

Sword
Max Raid
Stony WildernessLv 15-3025%
Watchtower RuinsLv 15-3025%
Overworld
Bridge FieldLv 27-6020%
Overworld (water)
Dusty BowlLv 41-60100%
East Lake AxewellLv 40-60100%
Giant's MirrorLv 41-60100%
North Lake MilochLv 42-60100%
West Lake AxewellLv 38-60100%
Shield
Max Raid
Stony WildernessLv 15-3025%
Watchtower RuinsLv 15-3025%
Overworld
Bridge FieldLv 27-6020%
Overworld (water)
Dusty BowlLv 41-60100%
East Lake AxewellLv 40-60100%
Giant's MirrorLv 41-60100%
North Lake MilochLv 42-60100%
West Lake AxewellLv 38-60100%
Isle of Armor (Sword)
Max Raid
Challenge BeachLv 15-30100%
Courageous CavernLv 15-30100%
Stepping-Stone SeaLv 15-30100%
Overworld (water)
Stepping-Stone SeaLv 40-60100%
Isle of Armor (Shield)
Max Raid
Challenge BeachLv 15-30100%
Courageous CavernLv 15-30100%
Stepping-Stone SeaLv 15-30100%
Overworld (water)
Stepping-Stone SeaLv 40-60100%
Crown Tundra (Sword)
Trade from Sword, Shield
Crown Tundra (Shield)
Trade from Sword, Shield

Damage taken

  • x0
  • x0
  • x1
  • x0.5
  • x1
  • x1
  • x0.5
  • x2
  • x0.5
  • x0.5
  • x0.5
  • x2
  • x2
  • x1
  • x0.5
  • x1
  • x2
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Absorb
Special
20
100
25
--
Drains half the damage inflicted to heal the user.
1Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
4Poison Sting
Physical
15
100
35
30
Has a chance to poison the target.
8Night Shade
Special
--
100
15
--
Inflicts damage equal to the user’s level.
12Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
16Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
20Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
24Brine
Special
65
100
10
--
Has double power against Pokémon that have less than half their max HP remaining.
28Recover
Status
--
--
5
--
Heals the user by half its max HP.
32Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
36Whirlpool
Special
35
85
15
100
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
41Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
44Destiny Bond
Status
--
--
5
--
If the user faints this turn, the target automatically will, too.
48Water Spout
Special
150
100
5
--
Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Acid Armor
Status
--
--
20
--
Raises the user’s Defense by two stages.
Bubble Beam
Special
65
100
20
10
Has a chance to lower the target’s Speed by one stage.
Confuse Ray
Status
--
100
10
--
Confuses the target.
Mist
Status
--
--
30
--
Protects the user’s stats from being changed by enemy moves.
Pain Split
Status
--
--
20
--
Sets the user’s and targets’s HP to the average of their current HP.
Strength Sap
Status
--
100
10
100
Heals the user by the target’s current Attack stat and lowers the target’s Attack by one stage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM19Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM27Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM28Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM35Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM36Whirlpool
Special
35
85
15
100
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM38Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
TM45Dive
Physical
80
100
10
--
User dives underwater, dodging all attacks, and hits next turn.
TM55Brine
Special
65
100
10
--
Has double power against Pokémon that have less than half their max HP remaining.
TM70Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM77Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
TR03Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
TR04Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TR05Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TR06Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TR11Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR16Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR22Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR33Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TR37Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TR38Trick
Status
--
100
10
--
User and target swap items.
TR58Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
TR65Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR78Sludge Wave
Special
95
100
10
10
Has a chance to poison the target.
TR84Scald
Special
80
100
15
30
Has a chance to burn the target.
TR92Dazzling Gleam
Special
80
100
10
--
Inflicts regular damage with no additional effect.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Poltergeist
Physical
110
90
5
--
Fails if the target has no held item.

Other generations

Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon