Pokémechanics
Sword & Shield

#125Electabuzz

Electabuzz as it appears in Sword & ShieldShiny Electabuzz as it appears in Sword & Shield
Species
Electric Pokémon
Type
Catch rate
45
Growth
Medium
Height
1.1 m
Weight
30.0 kg
Gender
75% ♂ 25% ♀
Egg cycles
25
Base friendship
70

Electabuzz

Sword
Many power plants keep Ground-type Pokémon around as a defense against Electabuzz that come seeking electricity.
Shield
With the coming of a storm, many of these Pokémon will gather under tall trees and sit there waiting for lightning to strike.

Base stats

EVs: +2 Speed

HP65
Attack83
Defense57
Sp. Atk95
Sp. Def85
Speed105
Total490

Abilities

Static
Has a 30% chance of paralyzing attacking Pokémon on contact.
Vital Spirit (hidden)
Prevents sleep.

Locations

Sword
Requires Crown Tundra (Sword), Crown Tundra (Shield)
Shield
Requires Crown Tundra (Sword), Crown Tundra (Shield)
Isle of Armor (Sword)
Trade from
Isle of Armor (Shield)
Trade from
Crown Tundra (Sword)
Dynamax Adventure
Max LairLv 65100%
Max Raid
Ballimere LakeLv 35-60100%
Frigid SeaLv 35-60100%
Frostpoint FieldLv 35-60100%
Giant's BedLv 35-60100%
Three-Point PassLv 35-60100%
Overworld
Ballimere LakeLv 60-6510%
Frigid SeaLv 60-6510%
Giant's BedLv 60-6510%
Giant's FootLv 60-6510%
Old CemeteryLv 60-6510%
Three-Point PassLv 60-6510%
Roaming
Ballimere LakeLv 65100%
Giant's BedLv 63100%
Giant's FootLv 65100%
Crown Tundra (Shield)
Dynamax Adventure
Max LairLv 65100%
Max Raid
Ballimere LakeLv 35-60100%
Frigid SeaLv 35-60100%
Frostpoint FieldLv 35-60100%
Giant's BedLv 35-60100%
Three-Point PassLv 35-60100%
Overworld
Ballimere LakeLv 60-6510%
Frigid SeaLv 60-6510%
Giant's BedLv 60-6510%
Giant's FootLv 60-6510%
Old CemeteryLv 60-6510%
Three-Point PassLv 60-6510%
Roaming
Ballimere LakeLv 65100%
Giant's BedLv 63100%
Giant's FootLv 65100%

Damage taken

  • x1
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Charge
Status
--
--
20
--
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
1Thunder Shock
Special
40
100
30
10
Has a chance to paralyze the target.
12Swift
Special
60
--
20
--
Never misses.
16Shock Wave
Special
60
--
20
--
Never misses.
20Thunder Wave
Status
--
90
20
--
Paralyzes the target.
24Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
28Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
34Discharge
Special
80
100
15
30
Has a chance to paralyze the target.
40Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
46Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
52Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
58Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
64Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM00Mega Punch
Physical
80
85
20
--
Inflicts regular damage with no additional effect.
TM01Mega Kick
Physical
120
75
5
--
Inflicts regular damage with no additional effect.
TM03Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
TM04Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
TM05Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM14Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM16Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
TM17Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM23Thief
Physical
60
100
25
--
Takes the target’s item.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM40Swift
Special
60
--
20
--
Never misses.
TM41Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM43Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM59Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM75Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM80Volt Switch
Special
70
100
20
--
User must switch out after attacking.
TM82Electroweb
Special
55
95
15
100
Lowers the target’s Speed by one stage.
TR01Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TR07Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR08Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TR09Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TR11Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR31Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TR35Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR64Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TR80Electro Ball
Special
--
100
10
--
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TR86Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Rising Voltage
Special
70
100
20
100
If Electric Terrain is active and the user is grounded, this move has has its power doubled.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet