- Species
- Sheep Pokémon
- Type
- Catch rate
- 127
- Growth
- Medium
- Height
- 1.3 m
- Weight
- 43.0 kg
- Gender
- 50% ♂ 50% ♀
- Egg cycles
- 15
- Base friendship
- 50
Dubwool
- Sword
- Weave a carpet from its springy wool, and you end up with something closer to a trampoline. You’ll start to bounce the moment you set foot on it.
- Shield
- Its majestic horns are meant only to impress the opposite gender. They never see use in battle.
Base stats
EVs: +2 Defense
| HP | 72 | |
|---|---|---|
| Attack | 80 | |
| Defense | 100 | |
| Sp. Atk | 60 | |
| Sp. Def | 90 | |
| Speed | 88 | |
| Total | 490 |
Abilities
- Fluffy
- Damage from contact moves is halved. Damage from Fire moves is doubled.
- Steadfast
- Raises Speed one stage upon flinching.
- Bulletproof (hidden)
- Protects against bullet, ball, and bomb-based moves.
Locations
- Sword
- Max Raid
WalkingBridge Field Lv 35-60 100% East Lake Axewell Lv 35-60 60% Max Dens in the Galar Wild Area Lv 40 50% Motostoke Riverbank Lv 35-60 100% Rolling Fields Lv 35-60 60% Stony Wilderness Lv 35-60 75%
RoamingDusty Bowl Lv 40-60 60% Hammerlocke Hills Lv 28-60 20% Motostoke Riverbank Lv 26-60 40% Rolling Fields Lv 36-60 100% - Shield
- Max Raid
WalkingBridge Field Lv 35-60 100% East Lake Axewell Lv 35-60 60% Max Dens in the Galar Wild Area Lv 40 50% Motostoke Riverbank Lv 35-60 100% Rolling Fields Lv 35-60 60% Stony Wilderness Lv 35-60 75%
RoamingDusty Bowl Lv 40-60 60% Hammerlocke Hills Lv 28-60 20% Motostoke Riverbank Lv 26-60 40% Rolling Fields Lv 36-60 100% - Isle of Armor (Sword)
- Max Raid
Fields of Honor Lv 45-60 35% Insular Sea Lv 45-60 35% Soothing Wetlands Lv 45-60 35% Stepping-Stone Sea Lv 45-60 35% - Isle of Armor (Shield)
- Max Raid
Fields of Honor Lv 45-60 35% Insular Sea Lv 45-60 35% Soothing Wetlands Lv 45-60 35% Stepping-Stone Sea Lv 45-60 35% - Crown Tundra (Sword)
- Dynamax Adventure
Max RaidMax Lair Lv 65 100%
OverworldBallimere Lake Lv 35-60 100% Giant's Bed Lv 35-60 100% Giant's Foot Lv 35-60 100% Slippery Slope Lv 35-60 100%
RoamingFrostpoint Field Lv 60-65 50% Giant's Bed Lv 60-65 30% Slippery Slope Lv 60-65 50% Snowslide Slope Lv 60-65 35% Three-Point Pass Lv 60-65 30% Frostpoint Field Lv 63 100% Giant's Bed Lv 63 100% Slippery Slope Lv 63 100% Snowslide Slope Lv 65 100% - Crown Tundra (Shield)
- Dynamax Adventure
Max RaidMax Lair Lv 65 100%
OverworldBallimere Lake Lv 35-60 100% Giant's Bed Lv 35-60 100% Giant's Foot Lv 35-60 100% Slippery Slope Lv 35-60 100%
RoamingFrostpoint Field Lv 60-65 50% Giant's Bed Lv 60-65 30% Slippery Slope Lv 60-65 50% Snowslide Slope Lv 60-65 35% Three-Point Pass Lv 60-65 30% Frostpoint Field Lv 63 100% Giant's Bed Lv 63 100% Slippery Slope Lv 63 100% Snowslide Slope Lv 65 100%
Damage taken
- x1
- x2
- x1
- x1
- x1
- x1
- x1
- x0
- x1
- x1
- x1
- x1
- x1
- x1
- x1
- x1
- x1
- x1
| Level Up | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| 1 | Copycat | Status | -- | -- | 20 | -- | ||
Uses the target’s last used move. | ||||||||
| 1 | Defense Curl | Status | -- | -- | 40 | -- | ||
Raises user’s Defense by one stage. | ||||||||
| 1 | Growl | Status | -- | 100 | 40 | -- | ||
Lowers the target’s Attack by one stage. | ||||||||
| 1 | Tackle | Physical | 40 | 100 | 35 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 12 | Guard Split | Status | -- | -- | 10 | -- | ||
Averages Defense and Special Defense with the target. | ||||||||
| 16 | Double Kick | Physical | 30 | 100 | 30 | -- | ||
Hits twice in one turn. | ||||||||
| 21 | Headbutt | Physical | 70 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. | ||||||||
| 27 | Take Down | Physical | 90 | 85 | 20 | -- | ||
User receives 1/4 the damage it inflicts in recoil. | ||||||||
| 32 | Guard Swap | Status | -- | -- | 10 | -- | ||
User swaps Defense and Special Defense changes with the target. | ||||||||
| 38 | Reversal | Physical | -- | 100 | 15 | -- | ||
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||||||
| 44 | Cotton Guard | Status | -- | -- | 10 | -- | ||
Raises the user’s Defense by three stages. | ||||||||
| 50 | Double-Edge | Physical | 120 | 100 | 15 | -- | ||
User receives 1/3 the damage inflicted in recoil. | ||||||||
| 56 | Last Resort | Physical | 140 | 100 | 5 | -- | ||
Can only be used after all of the user’s other moves have been used. | ||||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| TM01 | Mega Kick | Physical | 120 | 75 | 5 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| TM08 | Hyper Beam | Special | 150 | 90 | 5 | -- | ||
User foregoes its next turn to recharge. | ||||||||
| TM09 | Giga Impact | Physical | 150 | 90 | 5 | -- | ||
User foregoes its next turn to recharge. | ||||||||
| TM14 | Thunder Wave | Status | -- | 90 | 20 | -- | ||
Paralyzes the target. | ||||||||
| TM21 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| TM24 | Snore | Special | 50 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. Only works if the user is sleeping. | ||||||||
| TM25 | Protect | Status | -- | -- | 10 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| TM31 | Attract | Status | -- | 100 | 15 | -- | ||
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||||||||
| TM39 | Facade | Physical | 70 | 100 | 20 | -- | ||
Power doubles if user is burned, paralyzed, or poisoned. | ||||||||
| TM52 | Bounce | Physical | 85 | 85 | 5 | 30 | ||
User bounces high into the air, dodging all attacks, and hits next turn. | ||||||||
| TM57 | Payback | Physical | 50 | 100 | 10 | -- | ||
Power is doubled if the target has already moved this turn. | ||||||||
| TM61 | Guard Swap | Status | -- | -- | 10 | -- | ||
User swaps Defense and Special Defense changes with the target. | ||||||||
| TM76 | Round | Special | 60 | 100 | 15 | -- | ||
Has double power if it’s used more than once per turn. | ||||||||
| TM79 | Retaliate | Physical | 70 | 100 | 5 | -- | ||
Has double power if a friendly Pokémon fainted last turn. | ||||||||
| TR00 | Swords Dance | Status | -- | -- | 20 | -- | ||
Raises the user’s Attack by two stages. | ||||||||
| TR01 | Body Slam | Physical | 85 | 100 | 15 | 30 | ||
Has a chance to paralyze the target. | ||||||||
| TR12 | Agility | Status | -- | -- | 30 | -- | ||
Raises the user’s Speed by two stages. | ||||||||
| TR20 | Substitute | Status | -- | -- | 10 | -- | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||||||
| TR21 | Reversal | Physical | -- | 100 | 15 | -- | ||
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||||||
| TR26 | Endure | Status | -- | -- | 10 | -- | ||
Prevents the user’s HP from lowering below 1 this turn. | ||||||||
| TR27 | Sleep Talk | Status | -- | -- | 10 | -- | ||
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | ||||||||
| TR29 | Baton Pass | Status | -- | -- | 40 | -- | ||
Allows the trainer to switch out the user and pass effects along to its replacement. | ||||||||
| TR69 | Zen Headbutt | Physical | 80 | 90 | 15 | 20 | ||
Has a chance to make the target flinch. | ||||||||
| TR80 | Electro Ball | Special | -- | 100 | 10 | -- | ||
Power is higher when the user has greater Speed than the target, up to a maximum of 150. | ||||||||
| TR86 | Wild Charge | Physical | 90 | 100 | 15 | -- | ||
User receives 1/4 the damage it inflicts in recoil. | ||||||||
| TR99 | Body Press | Physical | 80 | 100 | 10 | -- | ||
Damage is calculated using the user's Defense stat as its Attack, including stat stage changes. | ||||||||
| Tutor | |||||||
|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| Grassy Glide | Physical | 55 | 100 | 20 | 100 | ||
If Grassy Terrain is active and the user is grounded, this move has has its priority increased by 1. | |||||||