Pokémechanics
Sword & Shield

#780Drampa

Drampa as it appears in Sword & ShieldShiny Drampa as it appears in Sword & Shield
Species
Placid Pokémon
Type
Catch rate
70
Growth
Medium
Height
3.0 m
Weight
185.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Drampa

Sword
The mountains it calls home are nearly two miles in height. On rare occasions, it descends to play with the children living in the towns below.
Shield
Drampa is a kind and friendly Pokémon—up until it’s angered. When that happens, it stirs up a gale and flattens everything around.

Base stats

EVs: +2 Sp. Atk

HP78
Attack60
Defense85
Sp. Atk135
Sp. Def91
Speed36
Total485

Abilities

Berserk
Raises this Pokémon's Special Attack by one stage every time its HP drops below half.
Sap Sipper
Absorbs Grass moves, raising Attack one stage.
Cloud Nine (hidden)
Negates all effects of weather, but does not prevent the weather itself.

Locations

Sword
Trade from Shield
Shield
Max Raid
Axew's EyeLv 35-6060%
Rolling FieldsLv 35-6075%
Walking
Lake of OutrageLv 50-604%
Isle of Armor (Sword)
Trade from Shield
Isle of Armor (Shield)
Max Raid
Honeycalm SeaLv 25-6090%
Workout SeaLv 25-6090%
Crown Tundra (Sword)
Trade from Shield
Crown Tundra (Shield)
Max Raid
Ballimere LakeLv 25-4045%
Frigid SeaLv 25-4045%
Giant's BedLv 25-4045%
Path to the PeakLv 25-4045%
Three-Point PassLv 25-4045%

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x0.5
  • x1
  • x2
  • x2
  • x1
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Echoed Voice
Special
40
100
15
--
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
1Play Nice
Status
--
--
20
100
Lowers the target’s Attack by one stage.
5Twister
Special
40
100
20
20
Has a chance to make the target flinch.
10Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
15Glare
Status
--
100
30
--
Paralyzes the target.
20Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
25Dragon Breath
Special
60
100
20
30
Has a chance to paralyze the target.
30Extrasensory
Special
80
100
20
10
Has a chance to make the target flinch.
35Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
40Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
45Fly
Physical
90
95
15
--
User flies high into the air, dodging all attacks, and hits next turn.
50Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
55Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Dragon Rush
Physical
100
75
10
20
Has a chance to make the target flinch.
Mist
Status
--
--
30
--
Protects the user’s stats from being changed by enemy moves.
Tickle
Status
--
100
20
--
Lowers the target’s Attack and Defense by one stage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Fly
Physical
90
95
15
--
User flies high into the air, dodging all attacks, and hits next turn.
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM11Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM14Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM17Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM19Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM27Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM30Steel Wing
Physical
70
90
25
10
Has a chance to raise the user’s Defense by one stage.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM40Swift
Special
60
--
20
--
Never misses.
TM41Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM59Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM81Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM85Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TM98Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
TM99Breaking Swipe
Physical
60
100
15
100
Lowers the target’s Attack by one stage after inflicting damage.
TR02Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TR03Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
TR04Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TR05Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TR06Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TR08Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TR09Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TR10Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TR15Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TR17Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR24Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR33Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TR35Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR36Heat Wave
Special
95
90
10
10
Has a chance to burn the target.
TR39Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
TR42Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
TR47Dragon Claw
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TR49Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TR51Dragon Dance
Status
--
--
20
--
Raises the user’s Attack and Speed by one stage.
TR62Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
TR64Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TR65Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR77Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR85Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TR89Hurricane
Special
110
70
10
30
Has a chance to confuse the target.
TR90Play Rough
Physical
90
90
10
10
Has a chance to lower the target’s Attack by one stage.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Draco Meteor
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
Lash Out
Physical
75
100
5
100
Power doubles if the user had a stat stage lowered this turn.
Scale Shot
Physical
25
90
20
100
Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.

Other generations

Sun & Moon, Ultra Sun & Ultra Moon