Pokémechanics
Sword & Shield

#781Dhelmise

Dhelmise as it appears in Sword & ShieldShiny Dhelmise as it appears in Sword & Shield
Type
Species
Sea Creeper Pokémon
Height
3.9 m
Weight
210.0 kg

Dhelmise

Sword
After a piece of seaweed merged with debris from a sunken ship, it was reborn as this ghost Pokémon.
Shield
After lowering its anchor, it waits for its prey. It catches large Wailord and drains their life-force.

Base stats

EVs: +2 Attack

HP70
Attack131
Defense100
Sp. Atk86
Sp. Def90
Speed40
Total517

Abilities

Steelworker
This Pokémon's Steel moves have 1.5× power.

Locations

Sword
Max Raid
Bridge FieldLv 55-605%
Dappled GroveLv 55-6020%
Giant's MirrorLv 55-6010%
Stony WildernessLv 55-605%
Overworld
Route 9Lv 39-4410%
Shield
Max Raid
Bridge FieldLv 55-605%
Dappled GroveLv 55-6020%
Giant's MirrorLv 55-6010%
Stony WildernessLv 55-605%
Overworld
Route 9Lv 39-4410%
Isle of Armor (Sword)
Bubbling Spots
Challenge BeachLv 13-6020%
Isle of Armor (Shield)
Bubbling Spots
Challenge BeachLv 13-6020%
Crown Tundra (Sword)
Bubbling Spots
Frigid SeaLv 60-655%
Crown Tundra (Shield)
Bubbling Spots
Frigid SeaLv 60-655%

Damage taken

  • x0
  • x0
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x2
  • x1
  • x2
  • x0.5
  • x0.5
  • x0.5
  • x1
  • x2
  • x1
  • x2
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Absorb
Special
20
100
25
--
Drains half the damage inflicted to heal the user.
1Rapid Spin
Physical
50
100
40
100
Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
4Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
8Wrap
Physical
15
90
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
12Mega Drain
Special
40
100
15
--
Drains half the damage inflicted to heal the user.
16Growth
Status
--
--
20
--
Raises the user’s Attack and Special Attack by one stage.
20Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
24Switcheroo
Status
--
100
10
--
User and target swap items.
28Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
32Whirlpool
Special
35
85
15
100
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
36Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
40Slam
Physical
80
75
20
--
Inflicts regular damage with no additional effect.
44Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
48Metal Sound
Status
--
85
40
--
Lowers the target’s Special Defense by two stages.
52Anchor Shot
Physical
80
100
20
--
Traps the target.
56Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
60Phantom Force
Physical
90
100
10
--
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
64Power Whip
Physical
120
85
10
--
Inflicts regular damage with no additional effect.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM11Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM12Solar Blade
Physical
125
100
10
--
Requires a turn to charge before attacking.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM23Thief
Physical
60
100
25
--
Takes the target’s item.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM28Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM36Whirlpool
Special
35
85
15
100
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM41Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM43Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM55Brine
Special
65
100
10
--
Has double power against Pokémon that have less than half their max HP remaining.
TM57Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM58Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM77Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
TM81Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM86Phantom Force
Physical
90
100
10
--
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
TM97Brutal Swing
Physical
60
100
20
--
Inflicts regular damage with no additional effect.
TR00Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TR03Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
TR04Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TR10Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR33Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TR45Muddy Water
Special
90
85
10
30
Has a chance to lower the target’s accuracy by one stage.
TR46Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TR52Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TR65Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR70Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR72Power Whip
Physical
120
85
10
--
Inflicts regular damage with no additional effect.
TR74Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
TR77Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR78Sludge Wave
Special
95
100
10
10
Has a chance to poison the target.
TR79Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
TR83Ally Switch
Status
--
--
15
--
User switches places with the friendly Pokémon opposite it.
TR98Liquidation
Physical
85
100
10
20
Has a chance to lower the target’s Defense by one stage.
TR99Body Press
Physical
80
100
10
--
Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Grassy Glide
Physical
55
100
20
100
If Grassy Terrain is active and the user is grounded, this move has has its priority increased by 1.
Poltergeist
Physical
110
90
5
--
Fails if the target has no held item.
Steel Roller
Physical
130
100
5
100
Ends the effect of Electric, Grassy, Misty, or Psychic Terrains. Fails if no Terrain is active.

Other generations

Sun & Moon, Ultra Sun & Ultra Moon