Pokémechanics
Sun & Moon

#781Dhelmise

Dhelmise as it appears in Sun & MoonShiny Dhelmise as it appears in Sun & Moon
Species
Sea Creeper Pokémon
Type
Catch rate
25
Growth
Medium
Height
3.9 m
Weight
210.0 kg
Gender
Genderless
Egg cycles
25
Base friendship
70

Dhelmise

Sun
Swinging its massive anchor, it can KO Wailord in a single blow. What appears to be green seaweed is actually its body.
Moon
The soul of seaweed adrift in the waves became reborn as this Pokémon. It maintains itself with new infusions of seabed detritus and seaweed.

Base stats

EVs: +2 Attack

HP70
Attack131
Defense100
Sp. Atk86
Sp. Def90
Speed40
Total517

Abilities

Steelworker
This Pokémon's Steel moves have 1.5× power.

Locations

Sun
Bubbling Spots
Seafolk VillageLv 10-4310%
Super Rod
Seafolk VillageLv 10-431%
Moon
Bubbling Spots
Seafolk VillageLv 10-4310%
Super Rod
Seafolk VillageLv 10-431%

Damage taken

  • x0
  • x0
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x2
  • x1
  • x2
  • x0.5
  • x0.5
  • x0.5
  • x1
  • x2
  • x1
  • x2
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Absorb
Special
20
100
25
--
Drains half the damage inflicted to heal the user.
1Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
1Growth
Status
--
--
20
--
Raises the user’s Attack and Special Attack by one stage.
1Rapid Spin
Physical
50
100
40
100
Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
1Switcheroo
Status
--
100
10
--
User and target swap items.
5Mega Drain
Special
40
100
15
--
Drains half the damage inflicted to heal the user.
9Wrap
Physical
15
90
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
14Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
18Metal Sound
Status
--
85
40
--
Lowers the target’s Special Defense by two stages.
23Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
27Whirlpool
Special
35
85
15
100
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
32Anchor Shot
Physical
80
100
20
--
Traps the target.
36Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
41Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
45Slam
Physical
80
75
20
--
Inflicts regular damage with no additional effect.
50Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
54Phantom Force
Physical
90
100
10
--
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
59Power Whip
Physical
120
85
10
--
Inflicts regular damage with no additional effect.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM34Sludge Wave
Special
95
100
10
10
Has a chance to poison the target.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM53Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM59Brutal Swing
Physical
60
100
20
--
Inflicts regular damage with no additional effect.
TM63Embargo
Status
--
100
15
--
Target cannot use held items.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM74Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TM75Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM94Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.

Other generations

Ultra Sun & Ultra Moon, Sword & Shield