Pokémechanics
Sword & Shield

#555Darmanitan

Darmanitan as it appears in Sword & ShieldShiny Darmanitan as it appears in Sword & Shield
Species
Blazing Pokémon
Type
Catch rate
60
Growth
Medium Slow
Height
1.3 m
Weight
92.9 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Darmanitan

Sword
The thick arms of this hot-blooded Pokémon can deliver punches capable of obliterating a dump truck.
Shield
This Pokémon’s power level rises along with the temperature of its fire, which can reach 2,500 degrees Fahrenheit.

Base stats

EVs: +2 Attack

HP105
Attack140
Defense55
Sp. Atk30
Sp. Def55
Speed95
Total480

Abilities

Sheer Force
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
Zen Mode (hidden)
Changes Darmanitan's form after each turn depending on its HP: Zen Mode below 50% max HP, and Standard Mode otherwise.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x2
  • x2
  • x0.5
  • x1
  • x0.5
  • x0.5
  • x2
  • x0.5
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Hammer Arm
Physical
100
90
10
100
Lowers user’s Speed by one stage.
1Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
1Ember
Special
40
100
25
10
Has a chance to burn the target.
1Hammer Arm
Physical
100
90
10
100
Lowers user’s Speed by one stage.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
12Incinerate
Special
60
100
15
--
Destroys the target’s held berry.
16Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
20Fire Fang
Physical
65
95
15
10
Has a chance to burn the target and a chance to make the target flinch.
24Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
28Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
32Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
38Belly Drum
Status
--
--
10
--
User pays half its max HP to max out its Attack.
44Flare Blitz
Physical
120
100
15
10
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
50Thrash
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
56Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM00Mega Punch
Physical
80
85
20
--
Inflicts regular damage with no additional effect.
TM01Mega Kick
Physical
120
75
5
--
Inflicts regular damage with no additional effect.
TM03Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM11Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM13Fire Spin
Special
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM15Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM23Thief
Physical
60
100
25
--
Takes the target’s item.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM38Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM48Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM56U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM57Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM59Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM60Power Swap
Status
--
--
10
--
User swaps Attack and Special Attack changes with the target.
TM61Guard Swap
Status
--
--
10
--
User swaps Defense and Special Defense changes with the target.
TM68Fire Fang
Physical
65
95
15
10
Has a chance to burn the target and a chance to make the target flinch.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM81Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM92Mystical Fire
Special
75
100
10
100
Has a chance to lower the target’s Special Attack by one stage.
TR01Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TR02Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TR10Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TR11Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR13Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
TR15Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR30Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR34Future Sight
Special
120
100
10
--
Hits the target two turns later.
TR35Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR36Heat Wave
Special
95
90
10
10
Has a chance to burn the target.
TR37Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TR38Trick
Status
--
100
10
--
User and target swap items.
TR39Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
TR43Overheat
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TR46Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TR48Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TR52Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TR55Flare Blitz
Physical
120
100
15
10
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
TR64Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TR69Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TR74Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
TR75Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TR77Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR85Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TR99Body Press
Physical
80
100
10
--
Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Burning Jealousy
Special
70
100
5
100
Burns the target if it had a state stage raise this turn.
Expanding Force
Special
80
100
10
100
If Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%.
Lash Out
Physical
75
100
5
100
Power doubles if the user had a stat stage lowered this turn.

Other generations

Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon