Pokémechanics
Sword & Shield

#879Copperajah

Copperajah as it appears in Sword & ShieldShiny Copperajah as it appears in Sword & Shield
Type
Species
Copperderm Pokémon
Height
3.0 m
Weight
650.0 kg

Copperajah

Sword
They came over from another region long ago and worked together with humans. Their green skin is resistant to water.
Shield
These Pokémon live in herds. Their trunks have incredible grip strength, strong enough to crush giant rocks into powder.

Base stats

EVs: +2 Attack

HP122
Attack130
Defense69
Sp. Atk80
Sp. Def69
Speed30
Total500

Abilities

Sheer Force
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
Heavy Metal (hidden)
Doubles the Pokémon's weight.

Locations

Sword
Max Raid
Dusty BowlLv 55-6025%
Giant's SeatLv 55-6035%
Overworld
Lake of OutrageLv 55-604%
Roaming
Hammerlocke HillsLv 65100%
Shield
Max Raid
Dusty BowlLv 55-6025%
Giant's SeatLv 55-6035%
Overworld
Lake of OutrageLv 55-604%
Roaming
Hammerlocke HillsLv 65100%
Isle of Armor (Sword)
Trade from Sword, Shield
Isle of Armor (Shield)
Trade from Sword, Shield
Crown Tundra (Sword)
Dynamax Adventure
Max LairLv 65100%
Max Raid
Frigid SeaLv 45-6070%
Giant's BedLv 45-6070%
Path to the PeakLv 45-6070%
Snowslide SlopeLv 45-6070%
Overworld
Giant's FootLv 60-65100%
Roaming
Giant's FootLv 67100%
Crown Tundra (Shield)
Dynamax Adventure
Max LairLv 65100%
Max Raid
Frigid SeaLv 45-6070%
Giant's BedLv 45-6070%
Path to the PeakLv 45-6070%
Snowslide SlopeLv 45-6070%
Overworld
Giant's FootLv 60-65100%
Roaming
Giant's FootLv 67100%

Damage taken

  • x0.5
  • x2
  • x0.5
  • x0
  • x2
  • x0.5
  • x0.5
  • x1
  • x0.5
  • x2
  • x1
  • x0.5
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
1Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
1Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
1Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
1Rollout
Physical
30
90
20
--
Power doubles every turn this move is used in succession after the first, resetting after five turns.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
15Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
20Stomp
Physical
65
100
20
30
Has a chance to make the target flinch.
25Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
30Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
37Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
44Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
51Play Rough
Physical
90
90
10
10
Has a chance to lower the target’s Attack by one stage.
58High Horsepower
Physical
95
95
10
--
Inflicts regular damage with no additional effect.
65Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Mega Kick
Physical
120
75
5
--
Inflicts regular damage with no additional effect.
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM15Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM16Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM26Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM42Revenge
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
TM43Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM48Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM53Mud Shot
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM54Rock Blast
Physical
25
90
10
--
Hits 2-5 times in one turn.
TM57Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM59Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM81Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM85Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TM97Brutal Swing
Physical
60
100
20
--
Inflicts regular damage with no additional effect.
TM98Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
TR01Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TR10Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR24Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR37Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TR39Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
TR46Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TR67Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR69Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TR70Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR72Power Whip
Physical
120
85
10
--
Inflicts regular damage with no additional effect.
TR74Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
TR75Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TR76Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
TR79Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
TR85Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TR88Heat Crash
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
TR90Play Rough
Physical
90
90
10
10
Has a chance to lower the target’s Attack by one stage.
TR94High Horsepower
Physical
95
95
10
--
Inflicts regular damage with no additional effect.
TR99Body Press
Physical
80
100
10
--
Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Steel Beam
Special
140
95
5
100
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Steel Roller
Physical
130
100
5
100
Ends the effect of Electric, Grassy, Misty, or Psychic Terrains. Fails if no Terrain is active.

Other generations

Scarlet & Violet