Pokémechanics
Sword & Shield

#421Cherrim

Cherrim as it appears in Sword & ShieldShiny Cherrim as it appears in Sword & Shield
Type
Species
Blossom Pokémon
Height
0.5 m
Weight
9.3 kg

Cherrim

Sword
As a bud, it barely moves. It sits still, placidly waiting for sunlight to appear.
Shield
Its folded petals are pretty tough. Bird Pokémon can peck at them all they want, and Cherrim won’t be bothered at all.

Base stats

EVs: +2 Sp. Atk

HP70
Attack60
Defense70
Sp. Atk87
Sp. Def78
Speed85
Total450

Abilities

Flower Gift
Increases friendly Pokémon's Attack and Special Defense to 1.5× during strong sunlight.

Locations

Sword
Max Raid
Bridge FieldLv 35-60100%
Dappled GroveLv 35-60100%
Giant's MirrorLv 35-60100%
Stony WildernessLv 35-60100%
Shield
Max Raid
Bridge FieldLv 35-60100%
Dappled GroveLv 35-60100%
Giant's MirrorLv 35-60100%
Stony WildernessLv 35-60100%
Isle of Armor (Sword)
Trade from Sword, Shield
Isle of Armor (Shield)
Trade from Sword, Shield
Crown Tundra (Sword)
Dynamax Adventure
Max LairLv 65100%
Crown Tundra (Shield)
Dynamax Adventure
Max LairLv 65100%

Damage taken

  • x1
  • x1
  • x2
  • x2
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x2
  • x0.5
  • x0.5
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
1Flower Shield
Status
--
--
10
100
Raises the Defense of all Grass Pokémon in battle.
1Growth
Status
--
--
20
--
Raises the user’s Attack and Special Attack by one stage.
1Leafage
Physical
40
100
40
--
Inflicts regular damage with no additional effect.
1Morning Sun
Status
--
--
5
--
Heals the user by half its max HP. Affected by weather.
1Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
15Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
20Magical Leaf
Special
60
--
20
--
Never misses.
28Leech Seed
Status
--
90
10
--
Seeds the target, stealing HP from it every turn.
34Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
41Petal Blizzard
Physical
90
100
15
--
Inflicts regular damage.
48Worry Seed
Status
--
100
10
--
Changes the target’s ability to Insomnia.
55Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
62Petal Dance
Special
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM10Magical Leaf
Special
60
--
20
--
Never misses.
TM11Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM12Solar Blade
Physical
125
100
10
--
Requires a turn to charge before attacking.
TM19Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM28Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM41Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM46Weather Ball
Special
50
100
10
--
If there be weather, this move has doubled power and the weather’s type.
TM50Bullet Seed
Physical
25
100
30
--
Hits 2-5 times in one turn.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM87Draining Kiss
Special
50
100
10
--
Drains 75% of the damage inflicted to heal the user.
TM88Grassy Terrain
Status
--
--
10
--
For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.
TR00Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR59Seed Bomb
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TR65Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR77Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR90Play Rough
Physical
90
90
10
10
Has a chance to lower the target’s Attack by one stage.
TR92Dazzling Gleam
Special
80
100
10
--
Inflicts regular damage with no additional effect.
TR96Pollen Puff
Special
90
100
15
--
Damages opponents, but heals allies for 50% of their max HP.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Grassy Glide
Physical
55
100
20
100
If Grassy Terrain is active and the user is grounded, this move has has its priority increased by 1.

Other generations

Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl