Pokémechanics
Sword & Shield

#609Chandelure

Chandelure as it appears in Sword & ShieldShiny Chandelure as it appears in Sword & Shield
Type
Species
Luring Pokémon
Height
1.0 m
Weight
34.3 kg

Chandelure

Sword
This Pokémon haunts dilapidated mansions. It sways its arms to hypnotize opponents with the ominous dancing of its flames.
Shield
In homes illuminated by Chandelure instead of lights, funerals were a constant occurrence— or so it’s said.

Base stats

EVs: +3 Sp. Atk

HP60
Attack55
Defense90
Sp. Atk145
Sp. Def90
Speed80
Total520

Abilities

Flash Fire
Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Flame Body
Has a 30% chance of burning attacking Pokémon on contact.
Infiltrator (hidden)
Bypasses Light Screen, Reflect, and Safeguard.

Locations

Sword
Max Raid
Dusty BowlLv 45-6070%
Giant's CapLv 55-6015%
Hammerlocke HillsLv 55-6015%
Stony WildernessLv 45-60100%
Roaming
Lake of OutrageLv 56-60100%
Shield
Max Raid
Dusty BowlLv 45-6070%
Giant's CapLv 55-6015%
Hammerlocke HillsLv 55-6015%
Stony WildernessLv 45-60100%
Roaming
Lake of OutrageLv 56-60100%
Isle of Armor (Sword)
Max Raid
Challenge BeachLv 45-6035%
Fields of HonorLv 45-6035%
Loop LagoonLv 45-6035%
Potbottom DesertLv 45-6035%
Isle of Armor (Shield)
Max Raid
Challenge BeachLv 45-6035%
Fields of HonorLv 45-6035%
Loop LagoonLv 45-6035%
Potbottom DesertLv 45-6035%
Crown Tundra (Sword)
Max Raid
Ballimere LakeLv 45-60100%
Giant's BedLv 45-60100%
Snowslide SlopeLv 45-6070%
Roaming
Giant's BedLv 65100%
Crown Tundra (Shield)
Max Raid
Ballimere LakeLv 45-60100%
Giant's BedLv 45-60100%
Snowslide SlopeLv 45-6070%
Roaming
Giant's BedLv 65100%

Damage taken

  • x0
  • x0
  • x1
  • x0.5
  • x2
  • x2
  • x0.25
  • x2
  • x0.5
  • x0.5
  • x2
  • x0.5
  • x1
  • x1
  • x0.5
  • x1
  • x2
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
1Confuse Ray
Status
--
100
10
--
Confuses the target.
1Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
1Ember
Special
40
100
25
10
Has a chance to burn the target.
1Fire Spin
Special
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
1Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
1Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
1Inferno
Special
100
50
5
100
Has a chance to burn the target.
1Memento
Status
--
100
10
--
Lowers the target’s Attack and Special Attack by two stages. User faints.
1Minimize
Status
--
--
10
--
Raises the user’s evasion by two stages.
1Night Shade
Special
--
100
15
--
Inflicts damage equal to the user’s level.
1Overheat
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
1Pain Split
Status
--
--
20
--
Sets the user’s and targets’s HP to the average of their current HP.
1Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
1Smog
Special
30
70
20
40
Has a chance to poison the target.
1Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM11Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM13Fire Spin
Special
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM19Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM23Thief
Physical
60
100
25
--
Takes the target’s item.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM38Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
TM57Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM70Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM77Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
TM92Mystical Fire
Special
75
100
10
100
Has a chance to lower the target’s Special Attack by one stage.
TR02Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TR11Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR15Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR33Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TR36Heat Wave
Special
95
90
10
10
Has a chance to burn the target.
TR37Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TR38Trick
Status
--
100
10
--
User and target swap items.
TR43Overheat
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TR49Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TR58Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
TR65Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR83Ally Switch
Status
--
--
15
--
User switches places with the friendly Pokémon opposite it.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Burning Jealousy
Special
70
100
5
100
Burns the target if it had a state stage raise this turn.
Poltergeist
Physical
110
90
5
--
Fails if the target has no held item.
Skitter Smack
Physical
70
90
10
100
Lowers the target’s Special Attack by one stage.

Other generations

Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Scarlet & Violet