Pokémechanics
Sun & Moon

#577Solosis

Solosis as it appears in Sun & MoonShiny Solosis as it appears in Sun & Moon
Type
Species
Cell Pokémon
Height
0.3 m
Weight
1.0 kg
Notes
Not in the wild

Base stats

EVs: +1 Sp. Atk

HP45
Attack30
Defense40
Sp. Atk105
Sp. Def50
Speed20
Total290

Abilities

Overcoat
Protects against damage from weather.
Magic Guard
Protects against damage not directly caused by a move.
Regenerator (hidden)
Heals for 1/3 max HP upon switching out.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x2
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x2
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Psywave
Special
--
100
15
--
Inflicts damage between 50% and 150% of the user’s level.
3Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
7Rollout
Physical
30
90
20
--
Power doubles every turn this move is used in succession after the first, resetting after five turns.
10Snatch
Status
--
--
10
--
Steals the target’s move, if it’s self-targeted.
14Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
19Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
24Recover
Status
--
--
5
--
Heals the user by half its max HP.
25Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
28Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
31Future Sight
Special
120
100
10
--
Hits the target two turns later.
33Pain Split
Status
--
--
20
--
Sets the user’s and targets’s HP to the average of their current HP.
37Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
40Skill Swap
Status
--
--
10
--
User and target swap abilities.
46Heal Block
Status
--
100
15
--
Prevents target from restoring its HP for five turns.
48Wonder Room
Status
--
--
10
--
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Acid Armor
Status
--
--
20
--
Raises the user’s Defense by two stages.
Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
Confuse Ray
Status
--
100
10
--
Confuses the target.
Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
Night Shade
Special
--
100
15
--
Inflicts damage equal to the user’s level.
Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
Trick
Status
--
100
10
--
User and target swap items.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM03Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM20Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM53Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM63Embargo
Status
--
100
15
--
Target cannot use held items.
TM64Explosion
Physical
250
100
5
--
User faints.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM74Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM83Infestation
Special
20
100
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM85Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM92Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.

Other generations

Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Ultra Sun & Ultra Moon, Sword & Shield, Scarlet & Violet