Pokémechanics
Sun & Moon

#586Sawsbuck

Sawsbuck as it appears in Sun & MoonShiny Sawsbuck as it appears in Sun & Moon
Type
Species
Season Pokémon
Height
1.9 m
Weight
92.5 kg
Notes
Not in the wild

Base stats

EVs: +2 Attack

HP80
Attack100
Defense70
Sp. Atk60
Sp. Def70
Speed95
Total475

Abilities

Chlorophyll
Doubles Speed during strong sunlight.
Sap Sipper
Absorbs Grass moves, raising Attack one stage.
Serene Grace (hidden)
Doubles the chance of moves' extra effects occurring.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x2
  • x2
  • x2
  • x0.5
  • x1
  • x2
  • x0
  • x1
  • x2
  • x0.5
  • x0.5
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Horn Leech
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
1Camouflage
Status
--
--
20
--
User’s type changes to match the terrain.
1Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
1Horn Leech
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
1Megahorn
Physical
120
85
10
--
Inflicts regular damage with no additional effect.
1Sand Attack
Status
--
100
15
--
Lowers the target’s accuracy by one stage.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
4Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
7Sand Attack
Status
--
100
15
--
Lowers the target’s accuracy by one stage.
10Double Kick
Physical
30
100
30
--
Hits twice in one turn.
13Leech Seed
Status
--
90
10
--
Seeds the target, stealing HP from it every turn.
16Feint Attack
Physical
60
--
20
--
Never misses.
20Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
24Jump Kick
Physical
100
95
10
--
If the user misses, it takes half the damage it would have inflicted in recoil.
28Aromatherapy
Status
--
--
5
--
Cures the entire party of major status effects.
32Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
36Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
44Nature Power
Status
--
--
20
--
Uses a move which depends upon the terrain.
52Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
60Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM20Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM49Echoed Voice
Special
40
100
15
--
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM53Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM75Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
TM96Nature Power
Status
--
--
20
--
Uses a move which depends upon the terrain.

Other generations

Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Ultra Sun & Ultra Moon, Scarlet & Violet