Pokémechanics
Sun & Moon

#674Pancham

Pancham as it appears in Sun & MoonShiny Pancham as it appears in Sun & Moon
Type
Species
Playful Pokémon
Height
0.6 m
Weight
8.0 kg

Pancham

Sun
It grows up imitating the behavior of Pangoro, which it looks up to as a leader.
Moon
There’s no point to the leaf in its mouth, aside from an effort to look cool. It’s mischievous, so it’s not well suited to inexperienced Trainers.

Base stats

EVs: +1 Attack

HP67
Attack82
Defense62
Sp. Atk46
Sp. Def48
Speed43
Total348

Abilities

Iron Fist
Strengthens punch-based moves to 1.2× their power.
Mold Breaker
Bypasses targets' abilities if they could hinder or prevent a move.
Scrappy (hidden)
Lets the Pokémon's Normal and Fighting moves hit Ghost Pokémon.

Locations

Sun
Walking
Route 10Lv 24-2710%
Route 11Lv 24-2720%
Route 17Lv 31-3430%
Moon
Walking
Route 10Lv 24-2710%
Route 11Lv 24-2720%
Route 17Lv 31-3430%

Damage taken

  • x1
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
7Arm Thrust
Physical
15
100
20
--
Hits 2-5 times in one turn.
10Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
12Karate Chop
Physical
50
100
25
--
Has an increased chance for a critical hit.
15Comet Punch
Physical
18
85
15
--
Hits 2-5 times in one turn.
20Slash
Physical
70
100
20
--
Has an increased chance for a critical hit.
25Circle Throw
Physical
60
90
10
--
Ends wild battles. Forces trainers to switch Pokémon.
27Vital Throw
Physical
70
--
10
--
Never misses.
33Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
39Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
42Entrainment
Status
--
100
15
--
Copies the user’s ability onto the target.
45Parting Shot
Status
--
100
20
100
Lowers all targets’ Attack and Special Attack by one stage. Makes the user switch out.
48Sky Uppercut
Physical
85
90
15
--
Inflicts regular damage and can hit Bounce and Fly users.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
Me First
Status
--
--
20
--
Uses the target’s move against it before it attacks, with power increased by half.
Power Trip
Physical
20
100
10
--
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Quash
Status
--
100
15
--
Makes the target act last this turn.
Quick Guard
Status
--
--
15
--
Prevents any priority moves from hitting friendly Pokémon this turn.
Storm Throw
Physical
60
100
10
--
Always scores a critical hit.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TM05Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM08Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM36Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM47Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM49Echoed Voice
Special
40
100
15
--
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM54False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM71Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM75Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TM97Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.

Other generations

X & Y, Omega Ruby & Alpha Sapphire, Ultra Sun & Ultra Moon, Sword & Shield