Pokémechanics
Sun & Moon

#417Pachirisu

Pachirisu as it appears in Sun & MoonShiny Pachirisu as it appears in Sun & Moon
Type
Species
EleSquirrel Pokémon
Height
0.4 m
Weight
3.9 kg
Notes
Not in the wild

Base stats

EVs: +1 Speed

HP60
Attack45
Defense70
Sp. Atk45
Sp. Def90
Speed95
Total405

Abilities

Run Away
Ensures success fleeing from wild battles.
Pickup
Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
Volt Absorb (hidden)
Absorbs Electric moves, healing for 1/4 max HP.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Bide
Physical
--
--
10
--
User waits for two turns, then hits back for twice the damage it took.
1Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
5Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
9Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
13Spark
Physical
65
100
20
30
Has a chance to paralyze the target.
17Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
19Nuzzle
Physical
20
100
20
100
Has a chance to paralyze the target.
21Swift
Special
60
--
20
--
Never misses.
25Electro Ball
Special
--
100
10
--
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
29Sweet Kiss
Status
--
75
10
--
Confuses the target.
33Thunder Wave
Status
--
90
20
--
Paralyzes the target.
37Super Fang
Physical
--
90
10
--
Inflicts damage equal to half the target’s HP.
41Discharge
Special
80
100
15
30
Has a chance to paralyze the target.
45Last Resort
Physical
140
100
5
--
Can only be used after all of the user’s other moves have been used.
49Hyper Fang
Physical
80
90
15
10
Has a chance to make the target flinch.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Bestow
Status
--
--
15
--
Gives the user’s held item to the target.
Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
Charge
Status
--
--
20
--
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
Covet
Physical
60
100
25
--
Takes the target’s item.
Defense Curl
Status
--
--
40
--
Raises user’s Defense by one stage.
Fake Tears
Status
--
100
20
--
Lowers the target’s Special Defense by two stages.
Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Flatter
Status
--
100
15
--
Raises the target’s Special Attack by one stage and confuses the target.
Follow Me
Status
--
--
20
--
Redirects the target’s single-target effects to the user for this turn.
Ion Deluge
Status
--
--
25
--
Changes all Normal moves to Electric moves for the rest of the turn.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Rollout
Physical
30
90
20
--
Power doubles every turn this move is used in succession after the first, resetting after five turns.
Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM49Echoed Voice
Special
40
100
15
--
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM72Volt Switch
Special
70
100
20
--
User must switch out after attacking.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Other generations

Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet