Pokémechanics
Diamond, Pearl & Platinum

#417Pachirisu

Species
EleSquirrel Pokémon
Type
Catch rate
200
Growth
Medium
Height
0.4 m
Weight
3.9 kg
Gender
50% ♂ 50% ♀
Egg cycles
10
Base friendship
100

Pachirisu

Diamond
It makes fur balls that crackle with static electricity. It stores them with berries in tree holes.
Pearl
It makes electricity with pouches in its cheeks and shoots charges from its tail. It lives atop trees.
Platinum
A pair may be seen rubbing their cheek pouches together in an effort to share stored electricity.

Base stats

EVs: +1 Speed

HP60
Attack45
Defense70
Sp. Atk45
Sp. Def90
Speed95
Total405

Abilities

Run Away
Ensures success fleeing from wild battles.
Pickup
Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.

Locations

Diamond
Walking
Fuego IronworksLv 2910%
Route 205Lv 9-1120%
Valley WindworksLv 7-825%
Pearl
Walking
Fuego IronworksLv 2910%
Route 205Lv 9-1120%
Valley WindworksLv 7-825%
Platinum
Walking
Route 205Lv 9-1110%
Valley WindworksLv 9-1110%

Damage taken

  • x1
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Bide
Physical
--
--
10
--
User waits for two turns, then hits back for twice the damage it took.
1Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
5Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
9Charm
Fairy
Status
--
100
20
--
Lowers the target’s Attack by two stages.
13Spark
Physical
65
100
20
30
Has a chance to paralyze the target.
17Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
21Swift
Special
60
--
20
--
Never misses.
25Sweet Kiss
Fairy
Status
--
75
10
--
Confuses the target.
29Discharge
Special
80
100
15
30
Has a chance to paralyze the target.
33Super Fang
Physical
--
90
10
--
Inflicts damage equal to half the target’s HP.
37Last Resort
Physical
140
100
5
--
Can only be used after all of the user’s other moves have been used.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
Covet
Physical
60
100
25
--
Takes the target’s item.
Defense Curl
Status
--
--
40
--
Raises user’s Defense by one stage.
Fake Tears
Status
--
100
20
--
Lowers the target’s Special Defense by two stages.
Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Flatter
Status
--
100
15
--
Raises the target’s Special Attack by one stage and confuses the target.
Rollout
Physical
30
90
20
--
Power doubles every turn this move is used in succession after the first, resetting after five turns.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM23Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM34Shock Wave
Special
60
--
20
--
Never misses.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM58Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM70Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM78Captivate
Status
--
100
20
--
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM82Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83Natural Gift
Physical
--
100
15
--
Power and type depend on the held berry.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM89U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %Games
Gunk Shot
Physical
120
80
5
30
Platinum
Has a chance to poison the target.
Helping Hand
Status
--
--
20
--
Platinum
Ally’s next move inflicts half more damage.
Last Resort
Physical
140
100
5
--
Platinum
Can only be used after all of the user’s other moves have been used.
Magnet Rise
Status
--
--
10
--
Platinum
User is immune to Ground moves and effects for five turns.
Mud-Slap
Special
20
100
10
100
Platinum
Has a chance to lower the target’s accuracy by one stage.
Rollout
Physical
30
90
20
--
Platinum
Power doubles every turn this move is used in succession after the first, resetting after five turns.
Seed Bomb
Physical
80
100
15
--
Platinum
Inflicts regular damage with no additional effect.
Snore
Special
50
100
15
30
Platinum
Has a chance to make the target flinch. Only works if the user is sleeping.
Swift
Special
60
--
20
--
Platinum
Never misses.
Thunder Punch
Physical
75
100
15
10
Platinum
Has a chance to paralyze the target.
Uproar
Special
90
100
10
--
Platinum
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Other generations

HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet