Pokémechanics
Sun & Moon

#446Munchlax

Munchlax as it appears in Sun & MoonShiny Munchlax as it appears in Sun & Moon
Type
Species
Big Eater Pokémon
Height
0.6 m
Weight
105.0 kg
Notes
Baby

Munchlax

Sun
It needs to consume its own weight in food every day. As far as flavor is concerned, it’s indifferent.
Moon
When it finds something that looks like it might be edible, it goes right ahead and swallows it whole. That’s why it gets fatter day by day.

Base stats

EVs: +1 HP

HP135
Attack85
Defense40
Sp. Atk40
Sp. Def85
Speed5
Total390

Abilities

Pickup
Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
Thick Fat
Halves damage from Fire and Ice moves.
Gluttony (hidden)
Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.

Locations

Sun
Walking
Route 1Lv 10-135%
Moon
Walking
Route 1Lv 10-135%

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Last Resort
Physical
140
100
5
--
Can only be used after all of the user’s other moves have been used.
1Lick
Physical
30
100
30
30
Has a chance to paralyze the target.
1Metronome
Status
--
--
10
--
Randomly selects and uses any move in the game.
1Odor Sleuth
Status
--
--
40
--
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
1Recycle
Status
--
--
10
--
User recovers the item it last used up.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
4Defense Curl
Status
--
--
40
--
Raises user’s Defense by one stage.
9Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
12Lick
Physical
30
100
30
30
Has a chance to paralyze the target.
17Chip Away
Physical
70
100
20
--
Ignores the target’s stat modifiers.
20Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
25Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
28Stockpile
Status
--
--
20
--
Stores energy up to three times for use with Spit Up and Swallow.
33Swallow
Status
--
--
10
--
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
36Rollout
Physical
30
90
20
--
Power doubles every turn this move is used in succession after the first, resetting after five turns.
41Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
44Belly Drum
Status
--
--
10
--
User pays half its max HP to max out its Attack.
49Natural Gift
Physical
--
100
15
--
Power and type depend on the held berry.
50Snatch
Status
--
--
10
--
Steals the target’s move, if it’s self-targeted.
57Last Resort
Physical
140
100
5
--
Can only be used after all of the user’s other moves have been used.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
After You
Status
--
--
15
--
Makes the target act next this turn.
Belch
Special
120
90
10
--
Can only be used after the user has eaten a berry.
Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
Lick
Physical
30
100
30
30
Has a chance to paralyze the target.
Natural Gift
Physical
--
100
15
--
Power and type depend on the held berry.
Pursuit
Physical
40
100
20
--
Has double power against, and can hit, Pokémon attempting to switch out.
Self-Destruct
Physical
200
100
5
--
User faints.
Whirlwind
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM35Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM37Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM38Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.

Other generations

Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet