- Type
- Species
- Scratch Cat Pokémon
- Height
- 0.4 m
- Weight
- 4.2 kg
- Notes
- Not in the wild
Meowth
- Sun
- It lies around all day, becoming active near dusk. At night, it wanders the city in search of loose change.
- Moon
- It loves shiny things. It often fights with Murkrow over prey they’re both trying to catch.
Base stats
EVs: +1 Speed
| HP | 40 | |
|---|---|---|
| Attack | 45 | |
| Defense | 35 | |
| Sp. Atk | 40 | |
| Sp. Def | 40 | |
| Speed | 90 | |
| Total | 290 |
Abilities
- Pickup
- Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
- Technician
- Strengthens moves of 60 base power or less to 1.5× their power.
- Unnerve (hidden)
- Prevents opposing Pokémon from eating held Berries.
Locations
Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.
Damage taken
- x1
- x2
- x1
- x1
- x1
- x1
- x1
- x0
- x1
- x1
- x1
- x1
- x1
- x1
- x1
- x1
- x1
- x1
| Level Up | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| 1 | Growl | Status | -- | 100 | 40 | -- | ||
Lowers the target’s Attack by one stage. | ||||||||
| 1 | Scratch | Physical | 40 | 100 | 35 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 6 | Bite | Physical | 60 | 100 | 25 | 30 | ||
Has a chance to make the target flinch. | ||||||||
| 9 | Fake Out | Physical | 40 | 100 | 10 | 100 | ||
Can only be used as the first move after the user enters battle. Causes the target to flinch. | ||||||||
| 14 | Fury Swipes | Physical | 18 | 80 | 15 | -- | ||
Hits 2-5 times in one turn. | ||||||||
| 17 | Screech | Status | -- | 85 | 40 | -- | ||
Lowers the target’s Defense by two stages. | ||||||||
| 22 | Feint Attack | Physical | 60 | -- | 20 | -- | ||
Never misses. | ||||||||
| 25 | Taunt | Status | -- | 100 | 20 | -- | ||
For the next few turns, the target can only use damaging moves. | ||||||||
| 30 | Pay Day | Physical | 40 | 100 | 20 | -- | ||
Scatters money on the ground worth five times the user’s level. | ||||||||
| 33 | Slash | Physical | 70 | 100 | 20 | -- | ||
Has an increased chance for a critical hit. | ||||||||
| 38 | Nasty Plot | Status | -- | -- | 20 | -- | ||
Raises the user’s Special Attack by two stages. | ||||||||
| 41 | Assurance | Physical | 60 | 100 | 10 | -- | ||
Power is doubled if the target has already received damage this turn. | ||||||||
| 46 | Captivate | Status | -- | 100 | 20 | -- | ||
Lowers the target’s Special Attack by two stages if it’s the opposite gender. | ||||||||
| 49 | Night Slash | Physical | 70 | 100 | 15 | -- | ||
Has an increased chance for a critical hit. | ||||||||
| 50 | Feint | Physical | 30 | 100 | 10 | -- | ||
Hits through Protect and Detect. | ||||||||
| Egg | |||||||
|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| Amnesia | Status | -- | -- | 20 | -- | ||
Raises the user’s Special Defense by two stages. | |||||||
| Assist | Status | -- | -- | 20 | -- | ||
Randomly selects and uses one of the trainer’s other Pokémon’s moves. | |||||||
| Charm | Status | -- | 100 | 20 | -- | ||
Lowers the target’s Attack by two stages. | |||||||
| Flail | Physical | -- | 100 | 15 | -- | ||
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||||||
| Foul Play | Physical | 95 | 100 | 15 | -- | ||
Calculates damage with the target’s attacking stat. | |||||||
| Hypnosis | Status | -- | 60 | 20 | -- | ||
Puts the target to sleep. | |||||||
| Iron Tail | Physical | 100 | 75 | 15 | 30 | ||
Has a chance to lower the target’s Defense by one stage. | |||||||
| Last Resort | Physical | 140 | 100 | 5 | -- | ||
Can only be used after all of the user’s other moves have been used. | |||||||
| Odor Sleuth | Status | -- | -- | 40 | -- | ||
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. | |||||||
| Punishment | Physical | -- | 100 | 5 | -- | ||
Power increases against targets with more raised stats, up to a maximum of 200. | |||||||
| Snatch | Status | -- | -- | 10 | -- | ||
Steals the target’s move, if it’s self-targeted. | |||||||
| Spite | Status | -- | 100 | 10 | -- | ||
Lowers the PP of the target’s last used move by 4. | |||||||
| Tail Whip | Status | -- | 100 | 30 | -- | ||
Lowers the target’s Defense by one stage. | |||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| TM01 | Work Up | Status | -- | -- | 30 | -- | ||
Raises the user’s Attack and Special Attack by one stage each. | ||||||||
| TM06 | Toxic | Status | -- | 90 | 10 | -- | ||
Badly poisons the target, inflicting more damage every turn. | ||||||||
| TM10 | Hidden Power | Special | 60 | 100 | 15 | -- | ||
Power and type depend upon user’s IVs. Power can range from 30 to 70. | ||||||||
| TM100 | Confide | Status | -- | -- | 20 | 100 | ||
Lowers the target’s Special Attack by one stage. | ||||||||
| TM11 | Sunny Day | Status | -- | -- | 5 | -- | ||
Changes the weather to sunny for five turns. | ||||||||
| TM12 | Taunt | Status | -- | 100 | 20 | -- | ||
For the next few turns, the target can only use damaging moves. | ||||||||
| TM17 | Protect | Status | -- | -- | 10 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| TM18 | Rain Dance | Status | -- | -- | 5 | -- | ||
Changes the weather to rain for five turns. | ||||||||
| TM21 | Frustration | Physical | -- | 100 | 20 | -- | ||
Power increases as happiness decreases, up to a maximum of 102. | ||||||||
| TM24 | Thunderbolt | Special | 90 | 100 | 15 | 10 | ||
Has a chance to paralyze the target. | ||||||||
| TM25 | Thunder | Special | 110 | 70 | 10 | 30 | ||
Has a chance to paralyze the target. | ||||||||
| TM27 | Return | Physical | -- | 100 | 20 | -- | ||
Power increases with happiness, up to a maximum of 102. | ||||||||
| TM30 | Shadow Ball | Special | 80 | 100 | 15 | 20 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TM32 | Double Team | Status | -- | -- | 15 | -- | ||
Raises the user’s evasion by one stage. | ||||||||
| TM40 | Aerial Ace | Physical | 60 | -- | 20 | -- | ||
Never misses. | ||||||||
| TM41 | Torment | Status | -- | 100 | 15 | -- | ||
Prevents the target from using the same move twice in a row. | ||||||||
| TM42 | Facade | Physical | 70 | 100 | 20 | -- | ||
Power doubles if user is burned, paralyzed, or poisoned. | ||||||||
| TM44 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| TM45 | Attract | Status | -- | 100 | 15 | -- | ||
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||||||||
| TM46 | Thief | Physical | 60 | 100 | 25 | -- | ||
Takes the target’s item. | ||||||||
| TM48 | Round | Special | 60 | 100 | 15 | -- | ||
Has double power if it’s used more than once per turn. | ||||||||
| TM49 | Echoed Voice | Special | 40 | 100 | 15 | -- | ||
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | ||||||||
| TM65 | Shadow Claw | Physical | 70 | 100 | 15 | -- | ||
Has an increased chance for a critical hit. | ||||||||
| TM66 | Payback | Physical | 50 | 100 | 10 | -- | ||
Power is doubled if the target has already moved this turn. | ||||||||
| TM77 | Psych Up | Status | -- | -- | 10 | -- | ||
Discards the user’s stat changes and copies the target’s. | ||||||||
| TM85 | Dream Eater | Special | 100 | 100 | 15 | -- | ||
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | ||||||||
| TM87 | Swagger | Status | -- | 85 | 15 | -- | ||
Raises the target’s Attack by two stages and confuses the target. | ||||||||
| TM88 | Sleep Talk | Status | -- | -- | 10 | -- | ||
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | ||||||||
| TM89 | U-turn | Physical | 70 | 100 | 20 | -- | ||
User must switch out after attacking. | ||||||||
| TM90 | Substitute | Status | -- | -- | 10 | -- | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||||||
| TM97 | Dark Pulse | Special | 80 | 100 | 15 | 20 | ||
Has a chance to make the target flinch. | ||||||||
Other generations
Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet