Pokémechanics
Sun & Moon

#052Meowth

Meowth as it appears in Sun & MoonShiny Meowth as it appears in Sun & Moon
Type
Species
Scratch Cat Pokémon
Height
0.4 m
Weight
4.2 kg
Notes
Not in the wild

Meowth

Sun
It lies around all day, becoming active near dusk. At night, it wanders the city in search of loose change.
Moon
It loves shiny things. It often fights with Murkrow over prey they’re both trying to catch.

Base stats

EVs: +1 Speed

HP40
Attack45
Defense35
Sp. Atk40
Sp. Def40
Speed90
Total290

Abilities

Pickup
Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
Technician
Strengthens moves of 60 base power or less to 1.5× their power.
Unnerve (hidden)
Prevents opposing Pokémon from eating held Berries.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
1Scratch
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
6Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
9Fake Out
Physical
40
100
10
100
Can only be used as the first move after the user enters battle. Causes the target to flinch.
14Fury Swipes
Physical
18
80
15
--
Hits 2-5 times in one turn.
17Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
22Feint Attack
Physical
60
--
20
--
Never misses.
25Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
30Pay Day
Physical
40
100
20
--
Scatters money on the ground worth five times the user’s level.
33Slash
Physical
70
100
20
--
Has an increased chance for a critical hit.
38Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
41Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
46Captivate
Status
--
100
20
--
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
49Night Slash
Physical
70
100
15
--
Has an increased chance for a critical hit.
50Feint
Physical
30
100
10
--
Hits through Protect and Detect.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
Assist
Status
--
--
20
--
Randomly selects and uses one of the trainer’s other Pokémon’s moves.
Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
Hypnosis
Status
--
60
20
--
Puts the target to sleep.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Last Resort
Physical
140
100
5
--
Can only be used after all of the user’s other moves have been used.
Odor Sleuth
Status
--
--
40
--
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
Punishment
Physical
--
100
5
--
Power increases against targets with more raised stats, up to a maximum of 200.
Snatch
Status
--
--
10
--
Steals the target’s move, if it’s self-targeted.
Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM49Echoed Voice
Special
40
100
15
--
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM85Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM97Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet