Pokémechanics
Sun & Moon

#183Marill

Marill as it appears in Sun & MoonShiny Marill as it appears in Sun & Moon
Type
Species
Aqua Mouse Pokémon
Height
0.4 m
Weight
8.5 kg

Base stats

EVs: +2 HP

HP70
Attack20
Defense50
Sp. Atk20
Sp. Def50
Speed40
Total250

Abilities

Thick Fat
Halves damage from Fire and Ice moves.
Huge Power
Doubles Attack in battle.
Sap Sipper (hidden)
Absorbs Grass moves, raising Attack one stage.

Locations

Sun
Island Scan
Brooklet HillLv 17100%
Moon
Island Scan
Brooklet HillLv 17100%

Damage taken

  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x0.5
  • x0.5
  • x2
  • x2
  • x1
  • x0.5
  • x0
  • x0.5
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
2Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
5Water Sport
Status
--
--
15
--
Halves all Fire-type damage.
7Bubble
Special
40
100
30
10
Has a chance to lower the target’s Speed by one stage.
10Defense Curl
Status
--
--
40
--
Raises user’s Defense by one stage.
10Rollout
Physical
30
90
20
--
Power doubles every turn this move is used in succession after the first, resetting after five turns.
13Bubble Beam
Special
65
100
20
10
Has a chance to lower the target’s Speed by one stage.
16Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
20Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
23Play Rough
Physical
90
90
10
10
Has a chance to lower the target’s Attack by one stage.
28Aqua Ring
Status
--
--
20
--
Restores 1/16 of the user’s max HP each turn.
31Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
37Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
40Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
47Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
Aqua Jet
Physical
40
100
20
--
Inflicts regular damage with no additional effect.
Belly Drum
Status
--
--
10
--
User pays half its max HP to max out its Attack.
Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
Camouflage
Status
--
--
20
--
User’s type changes to match the terrain.
Future Sight
Special
120
100
10
--
Hits the target two turns later.
Muddy Water
Special
90
85
10
30
Has a chance to lower the target’s accuracy by one stage.
Perish Song
Status
--
--
5
--
User and target both faint after three turns.
Present
Physical
--
90
15
--
Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
Refresh
Status
--
--
20
--
Cleanses the user of a burn, paralysis, or poison.
Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Supersonic
Status
--
55
20
--
Confuses the target.
Water Sport
Status
--
--
15
--
Halves all Fire-type damage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM07Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM55Scald
Special
80
100
15
30
Has a chance to burn the target.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TM98Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet