Pokémechanics
Sun & Moon

#754Lurantis

Lurantis as it appears in Sun & MoonShiny Lurantis as it appears in Sun & Moon
Type
Species
Bloom Sickle Pokémon
Height
0.9 m
Weight
18.5 kg

Lurantis

Sun
It requires a lot of effort to maintain Lurantis’s vivid coloring, but some collectors enjoy this work and treat it as their hobby.
Moon
It fires beams from its sickle-shaped petals. These beams are powerful enough to cleave through thick metal plates.

Base stats

EVs: +2 Attack

HP70
Attack105
Defense90
Sp. Atk80
Sp. Def90
Speed45
Total480

Abilities

Leaf Guard
Protects against major status ailments during strong sunlight.
Contrary (hidden)
Inverts stat changes.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x1
  • x2
  • x2
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x2
  • x0.5
  • x0.5
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Petal Blizzard
Physical
90
100
15
--
Inflicts regular damage.
1Fury Cutter
Physical
40
95
20
--
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
1Growth
Status
--
--
20
--
Raises the user’s Attack and Special Attack by one stage.
1Leafage
Physical
40
100
40
--
Inflicts regular damage with no additional effect.
1Petal Blizzard
Physical
90
100
15
--
Inflicts regular damage.
1Razor Leaf
Physical
55
95
25
--
Has an increased chance for a critical hit.
1X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
5Leafage
Physical
40
100
40
--
Inflicts regular damage with no additional effect.
10Razor Leaf
Physical
55
95
25
--
Has an increased chance for a critical hit.
14Growth
Status
--
--
20
--
Raises the user’s Attack and Special Attack by one stage.
19Ingrain
Status
--
--
20
--
Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
23Leaf Blade
Physical
90
100
15
--
Has an increased chance for a critical hit.
28Synthesis
Status
--
--
5
--
Heals the user by half its max HP. Affected by weather.
32Slash
Physical
70
100
20
--
Has an increased chance for a critical hit.
40Sweet Scent
Status
--
100
20
--
Lowers the target’s evasion by one stage.
47Solar Blade
Physical
125
100
10
--
Requires a turn to charge before attacking.
55Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM20Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Leech Life
Physical
80
100
10
--
Drains half the damage inflicted to heal the user.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM47Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM53Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM54False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM75Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM81X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM84Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM96Nature Power
Status
--
--
20
--
Uses a move which depends upon the terrain.

Other generations

Ultra Sun & Ultra Moon, Sword & Shield, Scarlet & Violet