Pokémechanics
Sun & Moon

#768Golisopod

Golisopod as it appears in Sun & MoonShiny Golisopod as it appears in Sun & Moon
Species
Hard Scale Pokémon
Type
Catch rate
45
Growth
Medium
Height
2.0 m
Weight
108.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Golisopod

Sun
With a flashing slash of its giant sharp claws, it cleaves seawater—or even air—right in two.
Moon
It battles skillfully with its six arms, but spends most of its time peacefully meditating in caves deep beneath the sea.

Base stats

EVs: +2 Defense

HP75
Attack125
Defense140
Sp. Atk60
Sp. Def90
Speed40
Total530

Abilities

Emergency Exit
This Pokémon automatically switches out when its HP drops below half.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x0.5
  • x2
  • x1
  • x0.5
  • x2
  • x1
  • x1
  • x0.5
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--First Impression
Physical
90
100
10
--
Can only be used as the first move after the user enters battle.
1First Impression
Physical
90
100
10
--
Can only be used as the first move after the user enters battle.
1Fury Cutter
Physical
40
95
20
--
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
1Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
1Sand Attack
Status
--
100
15
--
Lowers the target’s accuracy by one stage.
1Struggle Bug
Special
50
100
20
100
Has a chance to lower the target’s Special Attack by one stage.
4Fury Cutter
Physical
40
95
20
--
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
7Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
10Bug Bite
Physical
60
100
20
--
If target has a berry, inflicts double damage and uses the berry.
13Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
16Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
21Slash
Physical
70
100
20
--
Has an increased chance for a critical hit.
26Razor Shell
Physical
75
95
10
50
Has a chance to lower the target’s Defense by one stage.
31Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
36Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
41Pin Missile
Physical
25
95
20
--
Hits 2-5 times in one turn.
48Liquidation
Physical
85
100
10
20
Has a chance to lower the target’s Defense by one stage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM07Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM08Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TM09Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Leech Life
Physical
80
100
10
--
Drains half the damage inflicted to heal the user.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM34Sludge Wave
Special
95
100
10
10
Has a chance to poison the target.
TM36Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM52Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM54False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
TM55Scald
Special
80
100
15
30
Has a chance to burn the target.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM75Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM79Frost Breath
Special
60
90
10
100
Always scores a critical hit.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM81X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM84Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TM95Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TM97Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
TM98Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.

Other generations

Ultra Sun & Ultra Moon, Sword & Shield