Pokémechanics
Sun & Moon

#055Golduck

Golduck as it appears in Sun & MoonShiny Golduck as it appears in Sun & Moon
Type
Species
Duck Pokémon
Height
1.7 m
Weight
76.6 kg

Golduck

Sun
It is said that the red part of its forehead grants supernatural powers to those who possess one, so it was over-hunted in the past.
Moon
It swims along the banks of lakes and catches fish Pokémon. It takes them to the shore and quietly eats them up.

Base stats

EVs: +2 Sp. Atk

HP80
Attack82
Defense78
Sp. Atk95
Sp. Def80
Speed85
Total500

Abilities

Damp
Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.
Cloud Nine
Negates all effects of weather, but does not prevent the weather itself.
Swift Swim (hidden)
Doubles Speed during rain.

Locations

Sun
Surfing
Vast Poni CanyonLv 41-4420%
Walking
Poni GauntletLv 56-5915%
Moon
Surfing
Vast Poni CanyonLv 41-4420%
Walking
Poni GauntletLv 56-5915%

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x2
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Aqua Jet
Physical
40
100
20
--
Inflicts regular damage with no additional effect.
1Me First
Status
--
--
20
--
Uses the target’s move against it before it attacks, with power increased by half.
1Scratch
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
1Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
1Water Sport
Status
--
--
15
--
Halves all Fire-type damage.
4Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
7Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
10Confusion
Special
50
100
25
10
Has a chance to confuse the target.
13Fury Swipes
Physical
18
80
15
--
Hits 2-5 times in one turn.
16Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
19Disable
Status
--
100
20
--
Disables the target’s last used move for 1-8 turns.
22Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
25Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
28Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
31Soak
Status
--
100
20
--
Changes the target’s type to Water.
36Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
41Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
46Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
51Wonder Room
Status
--
--
10
--
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM03Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM07Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM47Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM52Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM55Scald
Special
80
100
15
30
Has a chance to burn the target.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TM98Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet