Pokémechanics
Sun & Moon

#342Crawdaunt

Crawdaunt as it appears in Sun & MoonShiny Crawdaunt as it appears in Sun & Moon
Species
Rogue Pokémon
Type
Catch rate
155
Growth
Fast Then Very Slow
Height
1.1 m
Weight
32.8 kg
Gender
50% ♂ 50% ♀
Egg cycles
15
Base friendship
70

Trade required

Base stats

EVs: +2 Attack

HP63
Attack120
Defense85
Sp. Atk90
Sp. Def55
Speed55
Total468

Abilities

Hyper Cutter
Prevents Attack from being lowered by other Pokémon.
Shell Armor
Protects against critical hits.
Adaptability (hidden)
Increases the same-type attack bonus from 1.5× to 2×.

Locations

Not found in Sun & Moon. Trade from Ultra Sun & Ultra Moon.

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x2
  • x0.5
  • x0.5
  • x0.5
  • x0.5
  • x2
  • x2
  • x0
  • x0.5
  • x1
  • x0.5
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Swift
Special
60
--
20
--
Never misses.
1Bubble
Special
40
100
30
10
Has a chance to lower the target’s Speed by one stage.
1Harden
Status
--
--
30
--
Raises the user’s Defense by one stage.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Swift
Special
60
--
20
--
Never misses.
1Vise Grip
Physical
55
100
30
--
Inflicts regular damage with no additional effect.
5Harden
Status
--
--
30
--
Raises the user’s Defense by one stage.
7Vise Grip
Physical
55
100
30
--
Inflicts regular damage with no additional effect.
10Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
14Bubble Beam
Special
65
100
20
10
Has a chance to lower the target’s Speed by one stage.
17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
20Double Hit
Physical
35
90
10
--
Hits twice in one turn.
23Knock Off
Physical
65
100
20
--
Target drops its held item.
26Night Slash
Physical
70
100
15
--
Has an increased chance for a critical hit.
32Razor Shell
Physical
75
95
10
50
Has a chance to lower the target’s Defense by one stage.
36Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
40Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
43Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
48Crabhammer
Physical
100
90
10
--
Has an increased chance for a critical hit.
54Guillotine
Physical
--
30
5
--
Causes a one-hit KO.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM07Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM34Sludge Wave
Special
95
100
10
10
Has a chance to poison the target.
TM36Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM54False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
TM55Scald
Special
80
100
15
30
Has a chance to burn the target.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM75Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM81X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TM95Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TM96Nature Power
Status
--
--
20
--
Uses a move which depends upon the terrain.
TM97Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
TM98Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.

Other generations

Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet