Pokémechanics
Sun & Moon

#740Crabominable

Crabominable as it appears in Sun & MoonShiny Crabominable as it appears in Sun & Moon
Type
Species
Woolly Crab Pokémon
Height
1.7 m
Weight
180.0 kg

Crabominable

Sun
It aimed for the top but got lost and ended up on a snowy mountain. Being forced to endure the cold, this Pokémon evolved and grew fur.
Moon
It just throws punches indiscriminately. In times of desperation, it can lop off its own pincers and fire them like rockets.

Base stats

EVs: +2 Attack

HP97
Attack132
Defense77
Sp. Atk62
Sp. Def67
Speed43
Total478

Abilities

Hyper Cutter
Prevents Attack from being lowered by other Pokémon.
Iron Fist
Strengthens punch-based moves to 1.2× their power.
Anger Point (hidden)
Raises Attack to the maximum of six stages upon receiving a critical hit.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x2
  • x2
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x2
  • x2
  • x1
  • x1
  • x1
  • x2
  • x0.5
  • x1
  • x0.5
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
1Bubble
Special
40
100
30
10
Has a chance to lower the target’s Speed by one stage.
1Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Pursuit
Physical
40
100
20
--
Has double power against, and can hit, Pokémon attempting to switch out.
1Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
5Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
9Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
13Pursuit
Physical
40
100
20
--
Has double power against, and can hit, Pokémon attempting to switch out.
17Bubble Beam
Special
65
100
20
10
Has a chance to lower the target’s Speed by one stage.
22Power-Up Punch
Physical
40
100
20
100
Raises the user’s Attack by one stage after inflicting damage.
25Dizzy Punch
Physical
70
100
10
20
Has a chance to confuse the target.
29Avalanche
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
33Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
37Ice Hammer
Physical
100
90
10
100
Lowers user’s Speed by one stage.
42Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
45Dynamic Punch
Physical
100
50
5
100
Has a chance to confuse the target.
49Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM07Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM08Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM52Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM55Scald
Special
80
100
15
30
Has a chance to burn the target.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM59Brutal Swing
Physical
60
100
20
--
Inflicts regular damage with no additional effect.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM71Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM79Frost Breath
Special
60
90
10
100
Always scores a critical hit.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Other generations

Ultra Sun & Ultra Moon, Scarlet & Violet