Pokémechanics
Sun & Moon

#331Cacnea

Cacnea as it appears in Sun & MoonShiny Cacnea as it appears in Sun & Moon
Species
Cactus Pokémon
Type
Catch rate
190
Growth
Medium Slow
Height
0.4 m
Weight
51.3 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
35

Not in the wild

Base stats

EVs: +1 Sp. Atk

HP50
Attack85
Defense40
Sp. Atk85
Sp. Def40
Speed35
Total335

Abilities

Sand Veil
Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
Water Absorb (hidden)
Absorbs Water moves, healing for 1/4 max HP.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x1
  • x2
  • x2
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x2
  • x0.5
  • x0.5
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Poison Sting
Physical
15
100
35
30
Has a chance to poison the target.
4Absorb
Special
20
100
25
--
Drains half the damage inflicted to heal the user.
7Growth
Status
--
--
20
--
Raises the user’s Attack and Special Attack by one stage.
10Leech Seed
Status
--
90
10
--
Seeds the target, stealing HP from it every turn.
13Sand Attack
Status
--
100
15
--
Lowers the target’s accuracy by one stage.
16Needle Arm
Physical
60
100
15
30
Has a chance to make the target flinch.
19Feint Attack
Physical
60
--
20
--
Never misses.
22Ingrain
Status
--
--
20
--
Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
26Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
30Spikes
Status
--
--
20
--
Scatters Spikes, hurting opposing Pokémon that switch in.
34Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
38Pin Missile
Physical
25
95
20
--
Hits 2-5 times in one turn.
42Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
46Cotton Spore
Status
--
100
40
--
Lowers the target’s Speed by two stages.
50Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
54Destiny Bond
Status
--
--
5
--
If the user faints this turn, the target automatically will, too.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Acid
Special
40
100
30
10
Has a chance to lower the target’s Special Defense by one stage.
Belch
Special
120
90
10
--
Can only be used after the user has eaten a berry.
Block
Status
--
--
5
--
Prevents the target from leaving battle.
Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
Disable
Status
--
100
20
--
Disables the target’s last used move for 1-8 turns.
Dynamic Punch
Physical
100
50
5
100
Has a chance to confuse the target.
Fell Stinger
Physical
50
100
25
--
Raises the user’s Attack by two stages if it KOs the target.
Grass Whistle
Status
--
55
15
--
Puts the target to sleep.
Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
Magical Leaf
Special
60
--
20
--
Never misses.
Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
Rototiller
Status
--
--
10
100
Raises the Attack and Special Attack of all Grass Pokémon in battle.
Seed Bomb
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
Smelling Salts
Physical
70
100
10
--
If the target is paralyzed, inflicts double damage and cures the paralysis.
Switcheroo
Status
--
100
10
--
User and target swap items.
Teeter Dance
Status
--
100
20
--
Confuses the target.
Worry Seed
Status
--
100
10
--
Changes the target’s ability to Insomnia.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM09Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM37Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM53Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM75Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM84Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM96Nature Power
Status
--
--
20
--
Uses a move which depends upon the terrain.
TM97Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.

Other generations

Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet