Pokémechanics
Sun & Moon

#606Beheeyem

Beheeyem as it appears in Sun & MoonShiny Beheeyem as it appears in Sun & Moon
Type
Species
Cerebral Pokémon
Height
1.0 m
Weight
34.5 kg
Notes
Not in the wild

Base stats

EVs: +2 Sp. Atk

HP75
Attack75
Defense75
Sp. Atk125
Sp. Def95
Speed40
Total485

Abilities

Telepathy
Protects against friendly Pokémon's damaging moves.
Synchronize
Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.
Analytic (hidden)
Strengthens moves to 1.3× their power when moving last.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x2
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x2
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Confusion
Special
50
100
25
10
Has a chance to confuse the target.
1Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
1Heal Block
Status
--
100
15
--
Prevents target from restoring its HP for five turns.
1Miracle Eye
Status
--
--
40
--
Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it’s Dark.
1Psychic Terrain
Status
--
--
10
--
Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
1Synchronoise
Special
120
100
10
--
Hits any Pokémon that shares a type with the user.
1Wonder Room
Status
--
--
10
--
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
4Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
8Heal Block
Status
--
100
15
--
Prevents target from restoring its HP for five turns.
11Miracle Eye
Status
--
--
40
--
Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it’s Dark.
15Psybeam
Special
65
100
20
10
Has a chance to confuse the target.
18Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
22Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
25Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
29Simple Beam
Status
--
100
15
--
Changes the target’s ability to Simple.
32Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
36Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
39Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
45Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
50Recover
Status
--
--
5
--
Heals the user by half its max HP.
56Guard Split
Status
--
--
10
--
Averages Defense and Special Defense with the target.
58Power Split
Status
--
--
10
--
Averages Attack and Special Attack with the target.
63Synchronoise
Special
120
100
10
--
Hits any Pokémon that shares a type with the user.
68Wonder Room
Status
--
--
10
--
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM03Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM20Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM49Echoed Voice
Special
40
100
15
--
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM51Steel Wing
Physical
70
90
25
10
Has a chance to raise the user’s Defense by one stage.
TM53Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM63Embargo
Status
--
100
15
--
Target cannot use held items.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM85Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
TM97Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.

Other generations

Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Ultra Sun & Ultra Moon, Sword & Shield