Pokémechanics
Scarlet & Violet

#644Zekrom

Zekrom as it appears in Scarlet & VioletShiny Zekrom as it appears in Scarlet & Violet
Species
Deep Black Pokémon
Type
Catch rate
3
Growth
Slow
Height
2.9 m
Weight
345.0 kg
Gender
Genderless
Egg cycles
120
Base friendship
0

Legendary

Base stats

EVs: +3 Attack

HP100
Attack150
Defense120
Sp. Atk120
Sp. Def100
Speed90
Total680

Abilities

Teravolt
Bypasses targets' abilities if they could hinder or prevent moves.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x1
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x0.5
  • x0.25
  • x1
  • x2
  • x2
  • x1
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Ancient Power
Special
60
100
5
10
Has a chance to raise all of the user’s stats by one stage.
1Dragon Breath
Special
60
100
20
30
Has a chance to paralyze the target.
1Noble Roar
Status
--
100
30
100
Lowers the target’s Attack and Special Attack by one stage.
1Thunder Fang
Physical
65
95
15
10
Has a chance to paralyze the target and a chance to make the target flinch.
8Slash
Physical
70
100
20
--
Has an increased chance for a critical hit.
16Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
24Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
32Dragon Claw
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
40Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
48Fusion Bolt
Physical
100
100
5
--
With Fusion Flare, inflicts double damage.
56Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
64Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
72Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
80Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
88Bolt Strike
Physical
130
85
5
20
Has a chance to paralyze the target.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM06Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM09Thunder Fang
Physical
65
95
15
10
Has a chance to paralyze the target and a chance to make the target flinch.
TM100Dragon Dance
Status
--
--
20
--
Raises the user’s Attack and Speed by one stage.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM108Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
TM113Tailwind
Status
--
--
15
--
For three turns, friendly Pokémon have doubled Speed.
TM114Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM115Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
TM116Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
TM117Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
TM120Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM126Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM130Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM133Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM136Electric Terrain
Status
--
--
10
--
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
TM147Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
TM150Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM156Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
TM158Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM166Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM169Draco Meteor
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TM171Tera Blast
Special
80
100
10
--
TM172Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
TM173Charge
Status
--
--
20
--
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
TM174Haze
Status
--
--
30
--
Resets all Pokémon’s stats, accuracy, and evasion.
TM192Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
TM193Weather Ball
Special
50
100
10
--
If there be weather, this move has doubled power and the weather’s type.
TM197Dual Wingbeat
Physical
40
90
10
100
Hits twice in one turn.
TM200Scale Shot
Physical
25
90
20
100
Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
TM204Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM210Supercell Slam
Physical
100
95
15
--
TM222Breaking Swipe
Physical
60
100
15
100
Lowers the target’s Attack by one stage after inflicting damage.
TM226Dragon Cheer
Status
0
0
15
--
TM23Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM32Swift
Special
60
--
20
--
Never misses.
TM36Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM43Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM44Dragon Tail
Physical
60
90
10
--
Ends wild battles. Forces trainers to switch Pokémon.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM48Volt Switch
Special
70
100
20
--
User must switch out after attacking.
TM49Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM50Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM58Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM59Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TM61Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM66Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM68Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM72Electro Ball
Special
--
100
10
--
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TM74Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM75Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM78Dragon Claw
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM82Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM86Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM89Body Press
Physical
80
100
10
--
Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.
TM92Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
TM93Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM97Fly
Physical
90
95
15
--
User flies high into the air, dodging all attacks, and hits next turn.

Other generations

Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield