Pokémechanics
Scarlet & Violet

#985Scream Tail

Scream Tail as it appears in Scarlet & VioletShiny Scream Tail as it appears in Scarlet & Violet
Type
Species
Paradox Pokémon
Height
1.2 m
Weight
8.0 kg

Scream Tail

Scarlet
There has been only one reported sighting of this Pokémon. It resembles a mysterious creature depicted in an old expedition journal.
Violet
It resembles a mysterious Pokémon described in a paranormal magazine as a Jigglypuff from one billion years ago.

Base stats

EVs: +3 HP

HP115
Attack65
Defense99
Sp. Atk65
Sp. Def115
Speed111
Total570

Abilities

Protosynthesis
Raises highest stat in harsh sunlight, or if holding Booster Energy.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x1
  • x0.25
  • x1
  • x2
  • x1
  • x1
  • x1
  • x2
  • x2
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x0
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Disable
Status
--
100
20
--
Disables the target’s last used move for 1-8 turns.
1Pound
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Sing
Status
--
55
15
--
Puts the target to sleep.
7Howl
Status
--
--
40
--
Raises the user’s Attack by one stage.
14Noble Roar
Status
--
100
30
100
Lowers the target’s Attack and Special Attack by one stage.
21Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
28Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
35Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
42Play Rough
Physical
90
90
10
10
Has a chance to lower the target’s Attack by one stage.
49Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
56Psychic Fangs
Physical
85
100
10
--
Destroys Reflect and Light Screen.
63Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
70Wish
Status
--
--
10
--
User will recover half its max HP at the end of the next turn.
77Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
84Perish Song
Status
--
--
5
--
User and target both faint after three turns.
91Boomburst
Special
140
100
10
--
Inflicts regular damage.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM03Fake Tears
Status
--
100
20
--
Lowers the target’s Special Defense by two stages.
TM06Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM08Fire Fang
Physical
65
95
15
10
Has a chance to burn the target and a chance to make the target flinch.
TM09Thunder Fang
Physical
65
95
15
10
Has a chance to paralyze the target and a chance to make the target flinch.
TM10Ice Fang
Physical
65
95
15
10
Has a chance to freeze the target and a chance to make the target flinch.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM108Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
TM109Trick
Status
--
100
10
--
User and target swap items.
TM11Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
TM116Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
TM117Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
TM120Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM122Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
TM125Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM126Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM127Play Rough
Physical
90
90
10
10
Has a chance to lower the target’s Attack by one stage.
TM128Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
TM129Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM130Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM132Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
TM135Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM138Psychic Terrain
Status
--
--
10
--
Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
TM139Misty Terrain
Status
--
--
10
--
For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.
TM141Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM143Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM158Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM16Psybeam
Special
65
100
20
10
Has a chance to confuse the target.
TM161Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM166Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM171Tera Blast
Special
80
100
10
--
TM172Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
TM180Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TM191Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TM201Misty Explosion
Special
100
100
5
100
If Misty Terrain is active and the user is grounded, this move has its power increased by 50%.
TM203Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM204Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM218Expanding Force
Special
80
100
10
100
If Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%.
TM228Psychic Noise
Special
75
100
10
--
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM36Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM41Stored Power
Special
20
100
10
--
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
TM43Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM49Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM50Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM51Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM52Snowscape
Status
0
--
10
--
TM54Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
TM55Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM59Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TM63Psychic Fangs
Physical
85
100
10
--
Destroys Reflect and Light Screen.
TM64Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TM66Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM67Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
TM68Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
TM69Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM73Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
TM74Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM75Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM79Dazzling Gleam
Special
80
100
10
--
Inflicts regular damage with no additional effect.
TM80Metronome
Status
--
--
10
--
Randomly selects and uses any move in the game.
TM81Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM82Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM84Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM92Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.