Pokémechanics
Scarlet & Violet

#489Phione

Phione as it appears in Scarlet & VioletShiny Phione as it appears in Scarlet & Violet
Type
Species
Sea Drifter Pokémon
Height
0.4 m
Weight
3.1 kg
Notes
Mythical

Base stats

EVs: +1 HP

HP80
Attack80
Defense80
Sp. Atk80
Sp. Def80
Speed80
Total480

Abilities

Hydration
Cures any major status ailment after each turn during rain.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x2
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
9Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
16Supersonic
Status
--
55
20
--
Confuses the target.
24Bubble Beam
Special
65
100
20
10
Has a chance to lower the target’s Speed by one stage.
31Acid Armor
Status
--
--
20
--
Raises the user’s Defense by two stages.
39Whirlpool
Special
35
85
15
100
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
46Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
54Aqua Ring
Status
--
--
20
--
Restores 1/16 of the user’s max HP each turn.
61Dive
Physical
80
100
10
--
User dives underwater, dodging all attacks, and hits next turn.
69Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
75Take Heart
Status
0
--
10
--
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM02Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM11Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
TM110Liquidation
Physical
85
100
10
20
Has a chance to lower the target’s Defense by one stage.
TM123Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TM130Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM132Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
TM135Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM142Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
TM143Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM171Tera Blast
Special
80
100
10
--
TM174Haze
Status
--
--
30
--
Resets all Pokémon’s stats, accuracy, and evasion.
TM181Knock Off
Physical
65
100
20
--
Target drops its held item.
TM188Scald
Special
80
100
15
30
Has a chance to burn the target.
TM19Disarming Voice
Special
40
--
15
--
Never misses.
TM193Weather Ball
Special
50
100
10
--
If there be weather, this move has doubled power and the weather’s type.
TM196Flip Turn
Physical
60
100
20
100
User must switch out after attacking.
TM203Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM208Whirlpool
Special
35
85
15
100
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM22Chilling Water
Special
50
100
20
--
TM227Alluring Voice
Special
80
100
10
--
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM32Swift
Special
60
--
20
--
Never misses.
TM34Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM43Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM50Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM59Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TM60U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM77Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
TM79Dazzling Gleam
Special
80
100
10
--
Inflicts regular damage with no additional effect.
TM81Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.

Other generations

Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon