Pokémechanics
Scarlet & Violet

#933Naclstack

Naclstack as it appears in Scarlet & VioletShiny Naclstack as it appears in Scarlet & Violet
Type
Species
Rock Salt Pokémon
Height
0.6 m
Weight
105.0 kg

Naclstack

Scarlet
This Pokémon dry cures its prey by spraying salt over them. The curing process steals away the water in the prey’s body.
Violet
It compresses rock salt inside its body and shoots out hardened salt pellets with enough force to perforate an iron sheet.

Base stats

EVs: +2 Defense

HP60
Attack60
Defense100
Sp. Atk35
Sp. Def65
Speed35
Total355

Abilities

Purifying Salt
Protects from status conditions and halves damage from Ghost-type moves.
Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Clear Body (hidden)
Prevents stats from being lowered by other Pokémon.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x0.5
  • x2
  • x0.5
  • x0.5
  • x2
  • x1
  • x1
  • x1
  • x2
  • x0.5
  • x2
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Salt Cure
Physical
40
100
15
--
1Harden
Status
--
--
30
--
Raises the user’s Defense by one stage.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
5Rock Throw
Physical
50
90
15
--
Inflicts regular damage with no additional effect.
7Mud Shot
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
10Smack Down
Physical
50
100
15
100
Removes any immunity to Ground damage.
13Rock Polish
Status
--
--
20
--
Raises the user’s Speed by two stages.
16Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
20Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
30Recover
Status
--
--
5
--
Heals the user by half its max HP.
34Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
38Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
41Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
45Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
51Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM101Power Gem
Special
80
100
20
--
Inflicts regular damage with no additional effect.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM104Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TM116Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
TM121Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
TM130Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM133Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM149Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM150Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM171Tera Blast
Special
80
100
10
--
TM179Smack Down
Physical
50
100
15
100
Removes any immunity to Ground damage.
TM204Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM220Meteor Beam
Special
120
90
10
100
Requires a turn to charge before attacking. Raises the users Special Attack by 1 stage after the first turn.
TM224Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM28Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM35Mud Shot
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM49Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM50Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM51Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM55Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM59Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TM66Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM84Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM86Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM89Body Press
Physical
80
100
10
--
Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.
TM93Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM99Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.