Pokémechanics
Scarlet & Violet

#778Mimikyu

Mimikyu as it appears in Scarlet & VioletShiny Mimikyu as it appears in Scarlet & Violet
Species
Disguise Pokémon
Type
Catch rate
45
Growth
Medium
Height
0.2 m
Weight
0.7 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Base stats

EVs: +2 Sp. Def

HP55
Attack90
Defense80
Sp. Atk50
Sp. Def105
Speed96
Total476

Abilities

Disguise
Prevents the first instance of battle damage.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x0
  • x0
  • x1
  • x1
  • x1
  • x1
  • x0.25
  • x2
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
1Copycat
Status
--
--
20
--
Uses the target’s last used move.
1Scratch
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Splash
Status
--
--
40
--
Does nothing.
1Wood Hammer
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
6Shadow Sneak
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
12Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
18Baby-Doll Eyes
Status
--
100
30
--
Lowers the target’s Attack by one stage.
24Mimic
Status
--
--
10
--
Copies the target’s last used move.
30Hone Claws
Status
--
--
15
--
Raises the user’s Attack and accuracy by one stage.
36Slash
Physical
70
100
20
--
Has an increased chance for a critical hit.
42Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
48Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
54Play Rough
Physical
90
90
10
10
Has a chance to lower the target’s Attack by one stage.
60Pain Split
Status
--
--
20
--
Sets the user’s and targets’s HP to the average of their current HP.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Destiny Bond
Status
--
--
5
--
If the user faints this turn, the target automatically will, too.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM02Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM105X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM107Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM109Trick
Status
--
100
10
--
User and target swap items.
TM111Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
TM114Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM120Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM126Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM127Play Rough
Physical
90
90
10
10
Has a chance to lower the target’s Attack by one stage.
TM139Misty Terrain
Status
--
--
10
--
For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.
TM151Phantom Force
Physical
90
100
10
--
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM161Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM166Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM17Confuse Ray
Status
--
100
10
--
Confuses the target.
TM171Tera Blast
Special
80
100
10
--
TM177Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
TM18Thief
Physical
60
100
25
--
Takes the target’s item.
TM195Burning Jealousy
Special
70
100
5
100
Burns the target if it had a state stage raise this turn.
TM20Trailblaze
Physical
50
100
20
--
TM202Pain Split
Status
--
--
20
--
Sets the user’s and targets’s HP to the average of their current HP.
TM203Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM21Pounce
Physical
50
100
20
--
TM224Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM29Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
TM37Draining Kiss
Special
50
100
10
--
Drains 75% of the damage inflicted to heal the user.
TM42Night Shade
Special
--
100
15
--
Inflicts damage equal to the user’s level.
TM43Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM49Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM50Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM61Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM64Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM73Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
TM75Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM79Dazzling Gleam
Special
80
100
10
--
Inflicts regular damage with no additional effect.
TM82Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM87Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM88Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM94Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
TM95Leech Life
Physical
80
100
10
--
Drains half the damage inflicted to heal the user.

Other generations

Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield