Pokémechanics
Scarlet & Violet

#646Kyurem

Kyurem as it appears in Scarlet & VioletShiny Kyurem as it appears in Scarlet & Violet
Species
Boundary Pokémon
Type
Catch rate
3
Growth
Slow
Height
3.0 m
Weight
325.0 kg
Gender
Genderless
Egg cycles
120
Base friendship
0

Legendary

Base stats

EVs: +1 HP, +1 Attack, +1 Sp. Atk

HP125
Attack130
Defense90
Sp. Atk130
Sp. Def90
Speed95
Total660

Abilities

Pressure
Increases the PP cost of moves targetting the Pokémon by one.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x2
  • x1
  • x1
  • x2
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x1
  • x1
  • x2
  • x1
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Ancient Power
Special
60
100
5
10
Has a chance to raise all of the user’s stats by one stage.
1Dragon Breath
Special
60
100
20
30
Has a chance to paralyze the target.
1Freeze-Dry
Special
70
100
20
10
Super-effective against Water.
1Noble Roar
Status
--
100
30
100
Lowers the target’s Attack and Special Attack by one stage.
8Slash
Physical
70
100
20
--
Has an increased chance for a critical hit.
16Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
24Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
32Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
40Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
48Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
56Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
64Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
72Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
80Glaciate
Special
65
95
10
100
Lowers the target’s Speed by one stage.
88Sheer Cold
Special
--
30
5
--
Causes a one-hit KO.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM06Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM10Ice Fang
Physical
65
95
15
10
Has a chance to freeze the target and a chance to make the target flinch.
TM100Dragon Dance
Status
--
--
20
--
Raises the user’s Attack and Speed by one stage.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM114Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM115Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
TM117Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
TM120Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM130Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM133Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM135Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM143Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM150Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM156Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
TM158Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM169Draco Meteor
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TM171Tera Blast
Special
80
100
10
--
TM172Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
TM187Icicle Spear
Physical
25
100
30
--
Hits 2-5 times in one turn.
TM193Weather Ball
Special
50
100
10
--
If there be weather, this move has doubled power and the weather’s type.
TM197Dual Wingbeat
Physical
40
90
10
100
Hits twice in one turn.
TM200Scale Shot
Physical
25
90
20
100
Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
TM205Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
TM222Breaking Swipe
Physical
60
100
15
100
Lowers the target’s Attack by one stage after inflicting damage.
TM226Dragon Cheer
Status
0
0
15
--
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM27Aerial Ace
Physical
60
--
20
--
Never misses.
TM32Swift
Special
60
--
20
--
Never misses.
TM34Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM36Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM43Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM44Dragon Tail
Physical
60
90
10
--
Ends wild battles. Forces trainers to switch Pokémon.
TM46Avalanche
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM49Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM50Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM52Snowscape
Status
0
--
10
--
TM59Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TM61Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM66Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM74Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM75Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM78Dragon Claw
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM86Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM89Body Press
Physical
80
100
10
--
Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.
TM92Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
TM93Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM97Fly
Physical
90
95
15
--
User flies high into the air, dodging all attacks, and hits next turn.
TM99Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.

Other generations

Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield