Pokémechanics
Scarlet & Violet

#990Iron Treads

Iron Treads as it appears in Scarlet & VioletShiny Iron Treads as it appears in Scarlet & Violet
Species
Paradox Pokémon
Type
Catch rate
30
Growth
Slow
Height
0.9 m
Weight
240.0 kg
Gender
Genderless
Egg cycles
50
Base friendship
0

Iron Treads

Scarlet
This Pokémon closely resembles a scientific weapon that a paranormal magazine claimed was sent to this planet by aliens.
Violet
Sightings of this Pokémon have occurred in recent years. It resembles a mysterious object described in an old expedition journal.

Base stats

EVs: +3 Defense

HP90
Attack112
Defense120
Sp. Atk72
Sp. Def70
Speed106
Total570

Abilities

Quark Drive
Raises highest stat on Electric Terrain, or if holding Booster Energy.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x0.5
  • x2
  • x0.5
  • x0
  • x2
  • x0.25
  • x0.5
  • x1
  • x0.5
  • x2
  • x2
  • x1
  • x0
  • x0.5
  • x1
  • x0.5
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Defense Curl
Status
--
--
40
--
Raises user’s Defense by one stage.
1Electric Terrain
Status
--
--
10
--
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
1Horn Attack
Physical
65
100
25
--
Inflicts regular damage with no additional effect.
1Rollout
Physical
30
90
20
--
Power doubles every turn this move is used in succession after the first, resetting after five turns.
7Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
21Rapid Spin
Physical
50
100
40
100
Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
28Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
35Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
42Knock Off
Physical
65
100
20
--
Target drops its held item.
49Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
56Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
63Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
70Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
77Megahorn
Physical
120
85
10
--
Inflicts regular damage with no additional effect.
84Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
91Steel Roller
Physical
130
100
5
100
Ends the effect of Electric, Grassy, Misty, or Psychic Terrains. Fails if no Terrain is active.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM05Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
TM06Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM09Thunder Fang
Physical
65
95
15
10
Has a chance to paralyze the target and a chance to make the target flinch.
TM10Ice Fang
Physical
65
95
15
10
Has a chance to freeze the target and a chance to make the target flinch.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM104Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TM116Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
TM121Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
TM124Ice Spinner
Physical
80
100
15
--
TM133Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM136Electric Terrain
Status
--
--
10
--
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
TM147Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
TM149Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM150Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM166Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM170Steel Beam
Special
140
95
5
100
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
TM171Tera Blast
Special
80
100
10
--
TM180Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TM181Knock Off
Physical
65
100
20
--
Target drops its held item.
TM186High Horsepower
Physical
95
95
10
--
Inflicts regular damage with no additional effect.
TM204Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM205Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
TM210Supercell Slam
Physical
100
95
15
--
TM223Metal Sound
Status
--
85
40
--
Lowers the target’s Special Defense by two stages.
TM225Hard Press
Physical
0
100
10
--
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM28Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM35Mud Shot
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM36Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM48Volt Switch
Special
70
100
20
--
User must switch out after attacking.
TM51Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM53Smart Strike
Physical
70
--
10
--
Never misses.
TM59Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TM66Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM72Electro Ball
Special
--
100
10
--
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TM84Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM86Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM89Body Press
Physical
80
100
10
--
Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.
TM93Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM99Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.