Pokémechanics
Scarlet & Violet

#994Iron Moth

Iron Moth as it appears in Scarlet & VioletShiny Iron Moth as it appears in Scarlet & Violet
Species
Paradox Pokémon
Type
Catch rate
30
Growth
Slow
Height
1.2 m
Weight
36.0 kg
Gender
Genderless
Egg cycles
50
Base friendship
0

Iron Moth

Scarlet
This Pokémon resembles an unknown object described in a paranormal magazine as a UFO sent to observe humanity.
Violet
No records exist of this species being caught. Data is lacking, but the Pokémon’s traits match up with an object described in an old book.

Base stats

EVs: +3 Sp. Atk

HP80
Attack70
Defense60
Sp. Atk140
Sp. Def110
Speed110
Total570

Abilities

Quark Drive
Raises highest stat on Electric Terrain, or if holding Booster Energy.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x1
  • x0.5
  • x1
  • x0.5
  • x4
  • x2
  • x0.25
  • x1
  • x0.5
  • x0.5
  • x2
  • x0.25
  • x1
  • x2
  • x0.5
  • x1
  • x1
  • x0.25
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Acid Spray
Special
40
100
20
100
Lowers the target’s Special Defense by two stages.
1Ember
Special
40
100
25
10
Has a chance to burn the target.
1Gust
Special
40
100
35
--
Inflicts regular damage and can hit Pokémon in the air.
1Whirlwind
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
7Struggle Bug
Special
50
100
20
100
Has a chance to lower the target’s Special Attack by one stage.
14Fire Spin
Special
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
21Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
28Lunge
Physical
80
100
15
100
Lowers the target’s Attack by one stage after inflicting damage.
35Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
42Discharge
Special
80
100
15
30
Has a chance to paralyze the target.
49Sludge Wave
Special
95
100
10
10
Has a chance to poison the target.
56Fiery Dance
Special
80
100
10
50
Has a chance to raise the user’s Special Attack by one stage.
63Metal Sound
Status
--
85
40
--
Lowers the target’s Special Defense by two stages.
70Morning Sun
Status
--
--
5
--
Heals the user by half its max HP. Affected by weather.
77Hurricane
Special
110
70
10
30
Has a chance to confuse the target.
84Bug Buzz
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
91Overheat
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Electric Terrain
Status
--
--
10
--
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM04Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM118Heat Wave
Special
95
90
10
10
Has a chance to burn the target.
TM119Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM120Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM125Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM13Acid Spray
Special
40
100
20
100
Lowers the target’s Special Defense by two stages.
TM130Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM136Electric Terrain
Status
--
--
10
--
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
TM14Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TM141Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM15Struggle Bug
Special
50
100
20
100
Has a chance to lower the target’s Special Attack by one stage.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM157Overheat
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TM160Hurricane
Special
110
70
10
30
Has a chance to confuse the target.
TM162Bug Buzz
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM165Flare Blitz
Physical
120
100
15
10
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
TM168Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM17Confuse Ray
Status
--
100
10
--
Confuses the target.
TM171Tera Blast
Special
80
100
10
--
TM175Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM185Lunge
Physical
80
100
15
100
Lowers the target’s Attack by one stage after inflicting damage.
TM21Pounce
Physical
50
100
20
--
TM214Sludge Wave
Special
95
100
10
10
Has a chance to poison the target.
TM220Meteor Beam
Special
120
90
10
100
Requires a turn to charge before attacking. Raises the users Special Attack by 1 stage after the first turn.
TM223Metal Sound
Status
--
85
40
--
Lowers the target’s Special Defense by two stages.
TM23Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM24Fire Spin
Special
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM32Swift
Special
60
--
20
--
Never misses.
TM38Flame Charge
Physical
50
100
20
100
Inflicts regular damage. Raises the user’s Speed by one stage.
TM45Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM49Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM60U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM65Air Slash
Special
75
95
15
30
Has a chance to make the target flinch.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM75Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM79Dazzling Gleam
Special
80
100
10
--
Inflicts regular damage with no additional effect.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM91Toxic Spikes
Status
--
--
20
--
Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
TM93Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.