- Species
- Ball Whale Pokémon
- Type
- Catch rate
- 125
- Growth
- Fast Then Very Slow
- Height
- 2.0 m
- Weight
- 130.0 kg
- Gender
- 50% ♂ 50% ♀
- Egg cycles
- 40
- Base friendship
- 70
Wailmer
- Ruby
- WAILMER’s nostrils are located above its eyes. This playful POKéMON loves to startle people by forcefully snorting out seawater it stores inside its body out of its nostrils.
- Sapphire
- WAILMER can store water inside its body to transform itself into a ball for bouncing around on the ground. By filling itself up with more water, this POKéMON can elevate the height of its bounces.
- Emerald
- While this POKéMON usually lives in the sea, it can survive on land, although not too long. It loses vitality if its body becomes dried out.
Base stats
EVs: +1 HP
| HP | 130 | |
|---|---|---|
| Attack | 70 | |
| Defense | 35 | |
| Sp. Atk | 70 | |
| Sp. Def | 35 | |
| Speed | 60 | |
| Total | 400 |
Abilities
- Water Veil
- Prevents burns.
- Oblivious
- Prevents infatuation and protects against Captivate.
Locations
- Ruby
- Good Rod
Super RodDewford Town Lv 10-30 20% Ever Grande City Lv 10-30 20% Lilycove City Lv 10-30 20% Mossdeep City Lv 10-30 20% Pacifidlog Town Lv 10-30 20% Route 103 Lv 10-30 20% Route 105 Lv 10-30 20% Route 106 Lv 10-30 20% Route 107 Lv 10-30 20% Route 108 Lv 10-30 20% Route 109 Lv 10-30 20% Route 110 Lv 10-30 20% Route 115 Lv 10-30 20% Route 121 Lv 10-30 20% Route 122 Lv 10-30 20% Route 123 Lv 10-30 20% Route 124 Lv 10-30 20% Route 125 Lv 10-30 20% Route 126 Lv 10-30 20% Route 127 Lv 10-30 20% Route 128 Lv 10-30 20% Route 129 Lv 10-30 20% Route 130 Lv 10-30 20% Route 131 Lv 10-30 20% Route 132 Lv 10-30 20% Route 133 Lv 10-30 20% Route 134 Lv 10-30 20% Seafloor Cavern Lv 10-30 20% Shoal Cave Lv 10-30 20% Slateport City Lv 10-30 20% Dewford Town Lv 20-45 100% Ever Grande City Lv 30-45 45% Lilycove City Lv 25-45 85% Mossdeep City Lv 25-45 60% Pacifidlog Town Lv 25-45 60% Route 103 Lv 25-45 60% Route 105 Lv 20-45 100% Route 106 Lv 20-45 100% Route 107 Lv 20-45 100% Route 108 Lv 20-45 100% Route 109 Lv 20-45 100% Route 110 Lv 20-45 100% Route 115 Lv 20-45 100% Route 121 Lv 20-45 100% Route 122 Lv 25-45 60% Route 123 Lv 20-45 100% Route 124 Lv 25-45 60% Route 125 Lv 25-45 60% Route 126 Lv 25-45 60% Route 127 Lv 25-45 60% Route 128 Lv 30-45 45% Route 129 Lv 25-45 60% Route 130 Lv 25-45 60% Route 131 Lv 25-45 60% Route 132 Lv 30-45 45% Route 133 Lv 30-45 45% Route 134 Lv 30-45 45% Seafloor Cavern Lv 20-45 100% Shoal Cave Lv 20-45 100% Slateport City Lv 20-45 100% - Sapphire
- Good Rod
Super RodDewford Town Lv 10-30 20% Ever Grande City Lv 10-30 20% Lilycove City Lv 10-30 20% Mossdeep City Lv 10-30 20% Pacifidlog Town Lv 10-30 20% Route 103 Lv 10-30 20% Route 105 Lv 10-30 20% Route 106 Lv 10-30 20% Route 107 Lv 10-30 20% Route 108 Lv 10-30 20% Route 109 Lv 10-30 20% Route 110 Lv 10-30 20% Route 115 Lv 10-30 20% Route 121 Lv 10-30 20% Route 122 Lv 10-30 20% Route 123 Lv 10-30 20% Route 124 Lv 10-30 20% Route 125 Lv 10-30 20% Route 126 Lv 10-30 20% Route 127 Lv 10-30 20% Route 128 Lv 10-30 20% Route 129 Lv 10-30 20% Route 130 Lv 10-30 20% Route 131 Lv 10-30 20% Route 132 Lv 10-30 20% Route 133 Lv 10-30 20% Route 134 Lv 10-30 20% Seafloor Cavern Lv 10-30 20% Shoal Cave Lv 10-30 20% Slateport City Lv 10-30 20% Dewford Town Lv 20-45 100% Ever Grande City Lv 30-45 45% Lilycove City Lv 25-45 85% Mossdeep City Lv 25-45 60% Pacifidlog Town Lv 25-45 60% Route 103 Lv 25-45 60% Route 105 Lv 20-45 100% Route 106 Lv 20-45 100% Route 107 Lv 20-45 100% Route 108 Lv 20-45 100% Route 109 Lv 20-45 100% Route 110 Lv 20-45 100% Route 115 Lv 20-45 100% Route 121 Lv 20-45 100% Route 122 Lv 25-45 60% Route 123 Lv 20-45 100% Route 124 Lv 25-45 60% Route 125 Lv 25-45 60% Route 126 Lv 25-45 60% Route 127 Lv 25-45 60% Route 128 Lv 30-45 45% Route 129 Lv 25-45 60% Route 130 Lv 25-45 60% Route 131 Lv 25-45 60% Route 132 Lv 30-45 45% Route 133 Lv 30-45 45% Route 134 Lv 30-45 45% Seafloor Cavern Lv 20-45 100% Shoal Cave Lv 20-45 100% Slateport City Lv 20-45 100% - Emerald
- Good Rod
Super RodDewford Town Lv 10-30 20% Ever Grande City Lv 10-30 20% Lilycove City Lv 10-30 20% Mossdeep City Lv 10-30 20% Pacifidlog Town Lv 10-30 20% Route 103 Lv 10-30 20% Route 105 Lv 10-30 20% Route 106 Lv 10-30 20% Route 107 Lv 10-30 20% Route 108 Lv 10-30 20% Route 109 Lv 10-30 20% Route 110 Lv 10-30 20% Route 115 Lv 10-30 20% Route 121 Lv 10-30 20% Route 122 Lv 10-30 20% Route 123 Lv 10-30 20% Route 124 Lv 10-30 20% Route 125 Lv 10-30 20% Route 126 Lv 10-30 20% Route 127 Lv 10-30 20% Route 128 Lv 10-30 20% Route 129 Lv 10-30 20% Route 130 Lv 10-30 20% Route 131 Lv 10-30 20% Route 132 Lv 10-30 20% Route 133 Lv 10-30 20% Route 134 Lv 10-30 20% Seafloor Cavern Lv 10-30 20% Shoal Cave Lv 10-30 20% Slateport City Lv 10-30 20% Dewford Town Lv 20-45 100% Ever Grande City Lv 30-45 45% Lilycove City Lv 25-45 85% Mossdeep City Lv 25-45 60% Pacifidlog Town Lv 25-45 60% Route 103 Lv 25-45 60% Route 105 Lv 20-45 100% Route 106 Lv 20-45 100% Route 107 Lv 20-45 100% Route 108 Lv 20-45 100% Route 109 Lv 20-45 100% Route 110 Lv 20-45 100% Route 115 Lv 20-45 100% Route 121 Lv 20-45 100% Route 122 Lv 25-45 60% Route 123 Lv 20-45 100% Route 124 Lv 25-45 60% Route 125 Lv 25-45 60% Route 126 Lv 25-45 60% Route 127 Lv 25-45 60% Route 128 Lv 30-45 45% Route 129 Lv 25-45 60% Route 130 Lv 25-45 60% Route 131 Lv 25-45 60% Route 132 Lv 30-45 45% Route 133 Lv 30-45 45% Route 134 Lv 30-45 45% Seafloor Cavern Lv 20-45 100% Shoal Cave Lv 20-45 100% Slateport City Lv 20-45 100%
Damage taken
- x1
- x1
- x1
- x1
- x1
- x1
- x1
- x1
- x0.5
- x0.5
- x0.5
- x2
- x2
- x1
- x0.5
- x1
- x1
| Level Up | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| 1 | Splash | Status | -- | -- | 40 | -- | ||
Does nothing. | ||||||||
| 5 | Growl | Status | -- | 100 | 40 | -- | ||
Lowers the target’s Attack by one stage. | ||||||||
| 10 | Water Gun | Special | 40 | 100 | 25 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 14 | Rollout | Physical | 30 | 90 | 20 | -- | ||
Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||||||
| 19 | Whirlpool | Special | 35 | 85 | 15 | 100 | ||
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | ||||||||
| 23 | Astonish | Physical | 30 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. | ||||||||
| 28 | Water Pulse | Special | 60 | 100 | 20 | 20 | ||
Has a chance to confuse the target. | ||||||||
| 32 | Mist | Status | -- | -- | 30 | -- | ||
Protects the user’s stats from being changed by enemy moves. | ||||||||
| 37 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| 41 | Water Spout | Special | 150 | 100 | 5 | -- | ||
Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. | ||||||||
| 46 | Amnesia | Status | -- | -- | 20 | -- | ||
Raises the user’s Special Defense by two stages. | ||||||||
| 50 | Hydro Pump | Special | 110 | 80 | 5 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| Egg | |||||||
|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| Curse | Status | -- | -- | 10 | -- | ||
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |||||||
| Double-Edge | Physical | 120 | 100 | 15 | -- | ||
User receives 1/3 the damage inflicted in recoil. | |||||||
| Fissure | Physical | -- | 30 | 5 | -- | ||
Causes a one-hit KO. | |||||||
| Sleep Talk | Status | -- | -- | 10 | -- | ||
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |||||||
| Snore | Special | 50 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. Only works if the user is sleeping. | |||||||
| Swagger | Status | -- | 85 | 15 | -- | ||
Raises the target’s Attack by two stages and confuses the target. | |||||||
| Thrash | Physical | 120 | 100 | 10 | -- | ||
Hits every turn for 2-3 turns, then confuses the user. | |||||||
| Tickle | Status | -- | 100 | 20 | -- | ||
Lowers the target’s Attack and Defense by one stage. | |||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| HM03 | Surf | Special | 90 | 100 | 15 | -- | ||
Inflicts regular damage and can hit Dive users. | ||||||||
| HM04 | Strength | Physical | 80 | 100 | 15 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| HM06 | Rock Smash | Physical | 40 | 100 | 15 | 50 | ||
Has a chance to lower the target’s Defense by one stage. | ||||||||
| HM07 | Waterfall | Physical | 80 | 100 | 15 | 20 | ||
Has a chance to make the target flinch. | ||||||||
| HM08 | Dive | Physical | 80 | 100 | 10 | -- | ||
User dives underwater, dodging all attacks, and hits next turn. | ||||||||
| TM03 | Water Pulse | Special | 60 | 100 | 20 | 20 | ||
Has a chance to confuse the target. | ||||||||
| TM05 | Roar | Status | -- | -- | 20 | -- | ||
Immediately ends wild battles. Forces trainers to switch Pokémon. | ||||||||
| TM06 | Toxic | Status | -- | 90 | 10 | -- | ||
Badly poisons the target, inflicting more damage every turn. | ||||||||
| TM07 | Hail | Status | -- | -- | 10 | -- | ||
Changes the weather to a hailstorm for five turns. | ||||||||
| TM10 | Hidden Power | Special | 60 | 100 | 15 | -- | ||
Power and type depend upon user’s IVs. Power can range from 30 to 70. | ||||||||
| TM13 | Ice Beam | Special | 90 | 100 | 10 | 10 | ||
Has a chance to freeze the target. | ||||||||
| TM14 | Blizzard | Special | 110 | 70 | 5 | 10 | ||
Has a chance to freeze the target. | ||||||||
| TM17 | Protect | Status | -- | -- | 10 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| TM18 | Rain Dance | Status | -- | -- | 5 | -- | ||
Changes the weather to rain for five turns. | ||||||||
| TM21 | Frustration | Physical | -- | 100 | 20 | -- | ||
Power increases as happiness decreases, up to a maximum of 102. | ||||||||
| TM26 | Earthquake | Physical | 100 | 100 | 10 | -- | ||
Inflicts regular damage and can hit Dig users. | ||||||||
| TM27 | Return | Physical | -- | 100 | 20 | -- | ||
Power increases with happiness, up to a maximum of 102. | ||||||||
| TM32 | Double Team | Status | -- | -- | 15 | -- | ||
Raises the user’s evasion by one stage. | ||||||||
| TM39 | Rock Tomb | Physical | 60 | 95 | 15 | 100 | ||
Has a chance to lower the target’s Speed by one stage. | ||||||||
| TM42 | Facade | Physical | 70 | 100 | 20 | -- | ||
Power doubles if user is burned, paralyzed, or poisoned. | ||||||||
| TM43 | Secret Power | Physical | 70 | 100 | 20 | 30 | ||
Has a chance to inflict a status effect which depends upon the terrain. | ||||||||
| TM44 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| TM45 | Attract | Status | -- | 100 | 15 | -- | ||
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||||||||
| Tutor | ||||||||
|---|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | Games | |
| Body Slam | Physical | 85 | 100 | 15 | 30 | Emerald | ||
Has a chance to paralyze the target. | ||||||||
| Defense Curl | Status | -- | -- | 40 | -- | Emerald | ||
Raises user’s Defense by one stage. | ||||||||
| Double-Edge | Physical | 120 | 100 | 15 | -- | Emerald | ||
User receives 1/3 the damage inflicted in recoil. | ||||||||
| Endure | Status | -- | -- | 10 | -- | Emerald | ||
Prevents the user’s HP from lowering below 1 this turn. | ||||||||
| Icy Wind | Special | 55 | 95 | 15 | 100 | Emerald | ||
Has a chance to lower the target’s Speed by one stage. | ||||||||
| Mimic | Status | -- | -- | 10 | -- | Emerald | ||
Copies the target’s last used move. | ||||||||
| Rollout | Physical | 30 | 90 | 20 | -- | Emerald | ||
Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||||||
| Sleep Talk | Status | -- | -- | 10 | -- | Emerald | ||
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | ||||||||
| Snore | Special | 50 | 100 | 15 | 30 | Emerald | ||
Has a chance to make the target flinch. Only works if the user is sleeping. | ||||||||
| Substitute | Status | -- | -- | 10 | -- | Emerald | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||||||
| Swagger | Status | -- | 85 | 15 | -- | Emerald | ||
Raises the target’s Attack by two stages and confuses the target. | ||||||||
Other generations
FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl