Pokémechanics
Ruby, Sapphire & Emerald

#218Slugma

Type
Species
Lava Pokémon
Height
0.7 m
Weight
35.0 kg

Slugma

Ruby
Molten magma courses throughout SLUGMA’s circulatory system. If this POKéMON is chilled, the magma cools and hardens. Its body turns brittle and chunks fall off, reducing its size.
Sapphire
SLUGMA does not have any blood in its body. Instead, intensely hot magma circulates throughout this POKéMON’s body, carrying essential nutrients and oxygen to its organs.
Emerald
It is a species of POKéMON that lives in volcanic areas. If its body cools, its skin hardens and immobilizes it. To avoid that, it sleeps near magma.

Base stats

EVs: +1 Sp. Atk

HP40
Attack40
Defense40
Sp. Atk70
Sp. Def40
Speed20
Total250

Abilities

Magma Armor
Prevents freezing.
Flame Body
Has a 30% chance of burning attacking Pokémon on contact.

Locations

Ruby
Walking
Fiery PathLv 1510%
Sapphire
Walking
Fiery PathLv 1510%
Emerald
Walking
Fiery PathLv 1510%
Route 113Lv 14-1625%

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x2
  • x2
  • x0.5
  • x1
  • x0.5
  • x0.5
  • x2
  • x0.5
  • x1
  • x1
  • x0.5
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Smog
Special
30
70
20
40
Has a chance to poison the target.
1Yawn
Status
--
--
10
--
Target sleeps at the end of the next turn.
8Ember
Special
40
100
25
10
Has a chance to burn the target.
15Rock Throw
Physical
50
90
15
--
Inflicts regular damage with no additional effect.
22Harden
Status
--
--
30
--
Raises the user’s Defense by one stage.
29Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
36Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
43Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
50Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Acid Armor
Status
--
--
20
--
Raises the user’s Defense by two stages.
Heat Wave
Special
95
90
10
10
Has a chance to burn the target.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM35Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM38Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM50Overheat
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %Games
Body Slam
Physical
85
100
15
30
Emerald
Has a chance to paralyze the target.
Defense Curl
Status
--
--
40
--
Emerald
Raises user’s Defense by one stage.
Double-Edge
Physical
120
100
15
--
Emerald
User receives 1/3 the damage inflicted in recoil.
Endure
Status
--
--
10
--
Emerald
Prevents the user’s HP from lowering below 1 this turn.
Mimic
Status
--
--
10
--
Emerald
Copies the target’s last used move.
Mud-Slap
Special
20
100
10
100
Emerald
Has a chance to lower the target’s accuracy by one stage.
Rock Slide
Physical
75
90
10
30
Emerald
Has a chance to make the target flinch.
Rollout
Physical
30
90
20
--
Emerald
Power doubles every turn this move is used in succession after the first, resetting after five turns.
Sleep Talk
Status
--
--
10
--
Emerald
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
Special
50
100
15
30
Emerald
Has a chance to make the target flinch. Only works if the user is sleeping.
Substitute
Status
--
--
10
--
Emerald
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
Status
--
85
15
--
Emerald
Raises the target’s Attack by two stages and confuses the target.

Other generations

Gold, Silver & Crystal, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet