Pokémechanics
Ruby, Sapphire & Emerald

#210Granbull

Type
Species
Fairy Pokémon
Height
1.4 m
Weight
48.7 kg

Typing shown is as of Ruby, Sapphire & Emerald. This Pokémon is Fairy in later generations.

Granbull

Ruby & Sapphire
GRANBULL has a particularly well- developed lower jaw. The enormous fangs are heavy, causing the POKéMON to tip its head back for balance. Unless it is startled, it will not try to bite indiscriminately.
Emerald
It has a particularly well-developed lower jaw. The huge fangs are heavy, causing it to tilt its head. Unless it is startled, it will not try to bite.

Base stats

EVs: +2 Attack

HP90
Attack120
Defense75
Sp. Atk60
Sp. Def60
Speed45
Total450

Abilities

Intimidate
Lowers opponents' Attack one stage upon entering battle.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
4Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
8Charm
Fairy
Status
--
100
20
--
Lowers the target’s Attack by two stages.
13Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
19Lick
Physical
30
100
30
30
Has a chance to paralyze the target.
28Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
38Rage
Physical
20
100
20
--
If the user is hit after using this move, its Attack rises by one stage.
49Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
61Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
TM01Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
TM03Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
TM05Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM08Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM23Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM34Shock Wave
Special
60
--
20
--
Never misses.
TM35Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM36Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM38Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM50Overheat
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %Games
Body Slam
Physical
85
100
15
30
Emerald
Has a chance to paralyze the target.
Counter
Physical
--
100
20
--
Emerald
Inflicts twice the damage the user received from the last physical hit it took.
Defense Curl
Status
--
--
40
--
Emerald
Raises user’s Defense by one stage.
Double-Edge
Physical
120
100
15
--
Emerald
User receives 1/3 the damage inflicted in recoil.
Dynamic Punch
Physical
100
50
5
100
Emerald
Has a chance to confuse the target.
Endure
Status
--
--
10
--
Emerald
Prevents the user’s HP from lowering below 1 this turn.
Fire Punch
Physical
75
100
15
10
Emerald
Has a chance to burn the target.
Ice Punch
Physical
75
100
15
10
Emerald
Has a chance to freeze the target.
Mega Kick
Physical
120
75
5
--
Emerald
Inflicts regular damage with no additional effect.
Mega Punch
Physical
80
85
20
--
Emerald
Inflicts regular damage with no additional effect.
Metronome
Status
--
--
10
--
Emerald
Randomly selects and uses any move in the game.
Mimic
Status
--
--
10
--
Emerald
Copies the target’s last used move.
Mud-Slap
Special
20
100
10
100
Emerald
Has a chance to lower the target’s accuracy by one stage.
Rock Slide
Physical
75
90
10
30
Emerald
Has a chance to make the target flinch.
Seismic Toss
Physical
--
100
20
--
Emerald
Inflicts damage equal to the user’s level.
Sleep Talk
Status
--
--
10
--
Emerald
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
Special
50
100
15
30
Emerald
Has a chance to make the target flinch. Only works if the user is sleeping.
Substitute
Status
--
--
10
--
Emerald
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
Status
--
85
15
--
Emerald
Raises the target’s Attack by two stages and confuses the target.
Thunder Punch
Physical
75
100
15
10
Emerald
Has a chance to paralyze the target.
Thunder Wave
Status
--
90
20
--
Emerald
Paralyzes the target.

Other generations

Gold, Silver & Crystal, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet