Pokémechanics
Ruby, Sapphire & Emerald

#094Gengar

Type
Species
Shadow Pokémon
Height
1.5 m
Weight
40.5 kg
Notes
Not in the wild

Gengar

Ruby & Sapphire
Sometimes, on a dark night, your shadow thrown by a streetlight will suddenly and startlingly overtake you. It is actually a GENGAR running past you, pretending to be your shadow.
Emerald
Deep in the night, your shadow cast by a streetlight may suddenly overtake you. It is actually a GENGAR running past you, pretending to be your shadow.

Base stats

EVs: +3 Sp. Atk

HP60
Attack65
Defense60
Sp. Atk130
Sp. Def75
Speed110
Total500

Abilities

Levitate
Evades Ground moves.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x0
  • x0
  • x1
  • x0.25
  • x2
  • x1
  • x0.25
  • x2
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Hypnosis
Status
--
60
20
--
Puts the target to sleep.
1Lick
Physical
30
100
30
30
Has a chance to paralyze the target.
1Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
8Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
13Mean Look
Status
--
--
5
--
Prevents the target from leaving battle.
16Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
21Night Shade
Special
--
100
15
--
Inflicts damage equal to the user’s level.
25Shadow Punch
Physical
60
--
20
--
Never misses.
31Confuse Ray
Status
--
100
10
--
Confuses the target.
39Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
48Destiny Bond
Status
--
--
5
--
If the user faints this turn, the target automatically will, too.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
TM01Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM19Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM36Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Skill Swap
Status
--
--
10
--
User and target swap abilities.
TM49Snatch
Status
--
--
10
--
Steals the target’s move, if it’s self-targeted.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %Games
Body Slam
Physical
85
100
15
30
Emerald
Has a chance to paralyze the target.
Counter
Physical
--
100
20
--
Emerald
Inflicts twice the damage the user received from the last physical hit it took.
Double-Edge
Physical
120
100
15
--
Emerald
User receives 1/3 the damage inflicted in recoil.
Dream Eater
Special
100
100
15
--
Emerald
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Dynamic Punch
Physical
100
50
5
100
Emerald
Has a chance to confuse the target.
Endure
Status
--
--
10
--
Emerald
Prevents the user’s HP from lowering below 1 this turn.
Explosion
Physical
250
100
5
--
Emerald
User faints.
Fire Punch
Physical
75
100
15
10
Emerald
Has a chance to burn the target.
Ice Punch
Physical
75
100
15
10
Emerald
Has a chance to freeze the target.
Mega Kick
Physical
120
75
5
--
Emerald
Inflicts regular damage with no additional effect.
Mega Punch
Physical
80
85
20
--
Emerald
Inflicts regular damage with no additional effect.
Metronome
Status
--
--
10
--
Emerald
Randomly selects and uses any move in the game.
Mimic
Status
--
--
10
--
Emerald
Copies the target’s last used move.
Psych Up
Status
--
--
10
--
Emerald
Discards the user’s stat changes and copies the target’s.
Seismic Toss
Physical
--
100
20
--
Emerald
Inflicts damage equal to the user’s level.
Sleep Talk
Status
--
--
10
--
Emerald
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
Special
50
100
15
30
Emerald
Has a chance to make the target flinch. Only works if the user is sleeping.
Substitute
Status
--
--
10
--
Emerald
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
Status
--
85
15
--
Emerald
Raises the target’s Attack by two stages and confuses the target.
Thunder Punch
Physical
75
100
15
10
Emerald
Has a chance to paralyze the target.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet