Pokémechanics
Red, Blue & Yellow

#004Charmander

Type
Species
Lizard Pokémon
Height
0.6 m
Weight
8.5 kg

Charmander

Red & Blue
Obviously prefers hot places. When it rains, steam is said to spout from the tip of its tail.
Yellow
The flame at the tip of its tail makes a sound as it burns. You can only hear it in quiet places.

Base stats

HP39
Attack52
Defense43
Speed65
Special50
Total249

Base stats shown are as of Red, Blue & Yellow. Generation I used a single Special stat in place of Sp. Atk and Sp. Def.

Locations

Red
Gift
Pallet TownLv 5100%
Blue
Gift
Pallet TownLv 5100%
Yellow
Gift
Route 24Lv 10100%

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x2
  • x2
  • x0.5
  • x1
  • x0.5
  • x2
  • x0.5
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
1Scratch
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
9Ember
Special
40
100
25
10
Has a chance to burn the target.
15Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
22Rage
Physical
20
100
20
--
If the user is hit after using this move, its Attack rises by one stage.
30Slash
Physical
70
100
20
--
Has an increased chance for a critical hit.
38Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
46Fire Spin
Special
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM01Mega Punch
Physical
80
85
20
--
Inflicts regular damage with no additional effect.
TM03Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM05Mega Kick
Physical
120
75
5
--
Inflicts regular damage with no additional effect.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM08Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM09Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM10Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM17Submission
Physical
80
80
20
--
User receives 1/4 the damage it inflicts in recoil.
TM18Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
TM19Seismic Toss
Physical
--
100
20
--
Inflicts damage equal to the user’s level.
TM20Rage
Physical
20
100
20
--
If the user is hit after using this move, its Attack rises by one stage.
TM23Dragon Rage
Special
--
100
10
--
Inflicts 40 points of damage.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM31Mimic
Status
--
--
10
--
Copies the target’s last used move.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM34Bide
Physical
--
--
10
--
User waits for two turns, then hits back for twice the damage it took.
TM38Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM39Swift
Special
60
--
20
--
Never misses.
TM40Skull Bash
Physical
130
100
10
100
Raises the user’s Defense by one stage. User charges for one turn before attacking.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM50Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet