Pokémechanics
Omega Ruby & Alpha Sapphire

#527Woobat

Woobat as it appears in Omega Ruby & Alpha SapphireShiny Woobat as it appears in Omega Ruby & Alpha Sapphire
Species
Bat Pokémon
Type
Catch rate
190
Growth
Medium
Height
0.4 m
Weight
2.1 kg
Gender
50% ♂ 50% ♀
Egg cycles
15
Base friendship
70

Trade required

Woobat

Omega Ruby
Its habitat is dark forests and caves. It emits ultrasonic waves from its nose to learn about its surroundings.
Alpha Sapphire
The heart-shaped mark left on a body after a Woobat has been attached to it is said to bring good fortune.

Base stats

EVs: +1 Speed

HP55
Attack45
Defense43
Sp. Atk55
Sp. Def43
Speed72
Total313

Base stats shown are as of Omega Ruby & Alpha Sapphire.

Abilities

Unaware
Ignores other Pokémon's stat modifiers for damage and accuracy calculation.
Klutz
Prevents the Pokémon from using its held item in battle.
Simple (hidden)
Doubles the Pokémon's stat modifiers. These doubled modifiers are still capped at -6 or 6 stages.

Locations

Not found in Omega Ruby & Alpha Sapphire. Trade from X & Y.

Damage taken

  • x1
  • x0.25
  • x1
  • x1
  • x0
  • x2
  • x1
  • x2
  • x1
  • x1
  • x1
  • x0.5
  • x2
  • x0.5
  • x2
  • x1
  • x2
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Confusion
Special
50
100
25
10
Has a chance to confuse the target.
4Odor Sleuth
Status
--
--
40
--
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
8Gust
Special
40
100
35
--
Inflicts regular damage and can hit Pokémon in the air.
12Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
15Heart Stamp
Physical
60
100
25
30
Has a chance to make the target flinch.
19Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
21Air Cutter
Special
60
95
25
--
Has an increased chance for a critical hit.
25Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
29Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
29Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
32Air Slash
Special
75
95
15
30
Has a chance to make the target flinch.
36Future Sight
Special
120
100
10
--
Hits the target two turns later.
41Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
47Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Captivate
Status
--
100
20
--
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
Fake Tears
Status
--
100
20
--
Lowers the target’s Special Defense by two stages.
Flatter
Status
--
100
15
--
Raises the target’s Special Attack by one stage and confuses the target.
Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
Knock Off
Physical
65
100
20
--
Target drops its held item.
Psycho Shift
Status
--
100
10
--
Transfers the user’s major status effect to the target.
Roost
Status
--
--
5
--
Heals the user by half its max HP.
Stored Power
Special
20
100
10
--
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Supersonic
Status
--
55
20
--
Confuses the target.
Synchronoise
Special
120
100
10
--
Hits any Pokémon that shares a type with the user.
Venom Drench
Status
--
100
20
100
Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM02Fly
Physical
90
95
15
--
User flies high into the air, dodging all attacks, and hits next turn.
TM03Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM19Roost
Status
--
--
5
--
Heals the user by half its max HP.
TM20Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM51Steel Wing
Physical
70
90
25
10
Has a chance to raise the user’s Defense by one stage.
TM53Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM62Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TM63Embargo
Status
--
100
15
--
Target cannot use held items.
TM70Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM74Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM85Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
TM94Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
After You
Status
--
--
15
--
Makes the target act next this turn.
Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
Heat Wave
Special
95
90
10
10
Has a chance to burn the target.
Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
Knock Off
Physical
65
100
20
--
Target drops its held item.
Magic Coat
Status
--
--
15
--
Reflects back the first effect move used on the user this turn.
Shock Wave
Special
60
--
20
--
Never misses.
Signal Beam
Special
75
100
15
10
Has a chance to confuse the target.
Skill Swap
Status
--
--
10
--
User and target swap abilities.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Super Fang
Physical
--
90
10
--
Inflicts damage equal to half the target’s HP.
Tailwind
Status
--
--
15
--
For three turns, friendly Pokémon have doubled Speed.
Trick
Status
--
100
10
--
User and target swap items.
Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.

Other generations

Black & White, Black 2 & White 2, X & Y, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield