Pokémechanics
Omega Ruby & Alpha Sapphire

#474Porygon-Z

Porygon-Z as it appears in Omega Ruby & Alpha SapphireShiny Porygon-Z as it appears in Omega Ruby & Alpha Sapphire
Species
Virtual Pokémon
Type
Catch rate
30
Growth
Medium
Height
0.9 m
Weight
34.0 kg
Gender
Genderless
Egg cycles
20
Base friendship
70

Porygon-Z

Omega Ruby
Additional software was installed to make it a better Pokémon. It began acting oddly, however.
Alpha Sapphire
Its programming was modified to enable it to travel through alien dimensions. Seems there might have been an error...

Base stats

EVs: +3 Sp. Atk

HP85
Attack80
Defense70
Sp. Atk135
Sp. Def75
Speed90
Total535

Abilities

Adaptability
Increases the same-type attack bonus from 1.5× to 2×.
Download
Raises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle.
Analytic (hidden)
Strengthens moves to 1.3× their power when moving last.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Conversion
Status
--
--
30
--
User’s type changes to the type of one of its moves at random.
1Conversion 2
Status
--
--
30
--
Changes the user’s type to a random type either resistant or immune to the last move used against it.
1Magic Coat
Status
--
--
15
--
Reflects back the first effect move used on the user this turn.
1Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
1Zap Cannon
Special
120
50
5
100
Has a chance to paralyze the target.
7Psybeam
Special
65
100
20
10
Has a chance to confuse the target.
12Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
18Recover
Status
--
--
5
--
Heals the user by half its max HP.
23Magnet Rise
Status
--
--
10
--
User is immune to Ground moves and effects for five turns.
29Signal Beam
Special
75
100
15
10
Has a chance to confuse the target.
34Embargo
Status
--
100
15
--
Target cannot use held items.
40Discharge
Special
80
100
15
30
Has a chance to paralyze the target.
45Lock-On
Status
--
--
5
--
Ensures that the user’s next move will hit the target.
50Tri Attack
Special
80
100
10
20
Has a chance to burn, freeze, or paralyze the target.
56Magic Coat
Status
--
--
15
--
Reflects back the first effect move used on the user this turn.
62Zap Cannon
Special
120
50
5
100
Has a chance to paralyze the target.
67Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM03Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM63Embargo
Status
--
100
15
--
Target cannot use held items.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM70Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM85Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
TM94Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM97Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Electroweb
Special
55
95
15
100
Lowers the target’s Speed by one stage.
Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
Gravity
Status
--
--
5
--
Disables moves and immunities that involve flying or levitating for five turns.
Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Last Resort
Physical
140
100
5
--
Can only be used after all of the user’s other moves have been used.
Magic Coat
Status
--
--
15
--
Reflects back the first effect move used on the user this turn.
Magnet Rise
Status
--
--
10
--
User is immune to Ground moves and effects for five turns.
Pain Split
Status
--
--
20
--
Sets the user’s and targets’s HP to the average of their current HP.
Recycle
Status
--
--
10
--
User recovers the item it last used up.
Shock Wave
Special
60
--
20
--
Never misses.
Signal Beam
Special
75
100
15
10
Has a chance to confuse the target.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Trick
Status
--
100
10
--
User and target swap items.
Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.

Other generations

Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet