Pokémechanics
Omega Ruby & Alpha Sapphire

#025Pikachu

Pikachu as it appears in Omega Ruby & Alpha SapphireShiny Pikachu as it appears in Omega Ruby & Alpha Sapphire
Species
Mouse Pokémon
Type
Catch rate
190
Growth
Medium
Height
0.4 m
Weight
6.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
10
Base friendship
70

Pikachu

Omega Ruby
Whenever Pikachu comes across something new, it blasts it with a jolt of electricity. If you come across a blackened berry, it’s evidence that this Pokémon mistook the intensity of its charge.
Alpha Sapphire
This Pokémon has electricity-storing pouches on its cheeks. These appear to become electrically charged during the night while Pikachu sleeps. It occasionally discharges electricity when it is dozy after waking up.

Base stats

EVs: +2 Speed

HP35
Attack55
Defense40
Sp. Atk50
Sp. Def50
Speed90
Total320

Abilities

Static
Has a 30% chance of paralyzing attacking Pokémon on contact.
Lightning Rod (hidden)
Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.

Locations

Omega Ruby
Gift
Fallarbor TownLv 20100%
Lilycove CityLv 20100%
Slateport CityLv 20100%
Verdanturf TownLv 20100%
Alpha Sapphire
Gift
Fallarbor TownLv 20100%
Lilycove CityLv 20100%
Slateport CityLv 20100%
Verdanturf TownLv 20100%

Damage taken

  • x1
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
1Thunder Shock
Special
40
100
30
10
Has a chance to paralyze the target.
5Growl
Status
--
100
40
--
Lowers the target’s Attack by one stage.
7Play Nice
Status
--
--
20
100
Lowers the target’s Attack by one stage.
10Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
13Electro Ball
Special
--
100
10
--
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
18Thunder Wave
Status
--
90
20
--
Paralyzes the target.
21Feint
Physical
30
100
10
--
Hits through Protect and Detect.
23Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
26Spark
Physical
65
100
20
30
Has a chance to paralyze the target.
29Nuzzle
Physical
20
100
20
100
Has a chance to paralyze the target.
34Discharge
Special
80
100
15
30
Has a chance to paralyze the target.
37Slam
Physical
80
75
20
--
Inflicts regular damage with no additional effect.
42Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
45Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
50Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
53Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
58Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM49Echoed Voice
Special
40
100
15
--
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM70Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM72Volt Switch
Special
70
100
20
--
User must switch out after attacking.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
TM94Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Covet
Physical
60
100
25
--
Takes the target’s item.
Electroweb
Special
55
95
15
100
Lowers the target’s Speed by one stage.
Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Knock Off
Physical
65
100
20
--
Target drops its held item.
Magnet Rise
Status
--
--
10
--
User is immune to Ground moves and effects for five turns.
Shock Wave
Special
60
--
20
--
Never misses.
Signal Beam
Special
75
100
15
10
Has a chance to confuse the target.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet