Pokémechanics
Omega Ruby & Alpha Sapphire

#151Mew

Mew as it appears in Omega Ruby & Alpha SapphireShiny Mew as it appears in Omega Ruby & Alpha Sapphire
Species
New Species Pokémon
Type
Catch rate
45
Growth
Medium Slow
Height
0.4 m
Weight
4.0 kg
Gender
Genderless
Egg cycles
120
Base friendship
100

MythicalNot in the wild

Mew

Omega Ruby & Alpha Sapphire
Mew is said to possess the genetic composition of all Pokémon. It is capable of making itself invisible at will, so it entirely avoids notice even if it approaches people.

Base stats

EVs: +3 HP

HP100
Attack100
Defense100
Sp. Atk100
Sp. Def100
Speed100
Total600

Abilities

Synchronize
Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x2
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x2
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Pound
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Reflect Type
Status
--
--
15
--
User becomes the target’s type.
1Transform
Status
--
--
10
--
User becomes a copy of the target until it leaves battle.
10Mega Punch
Physical
80
85
20
--
Inflicts regular damage with no additional effect.
20Metronome
Status
--
--
10
--
Randomly selects and uses any move in the game.
30Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
40Barrier
Status
--
--
20
--
Raises the user’s Defense by two stages.
50Ancient Power
Special
60
100
5
10
Has a chance to raise all of the user’s stats by one stage.
60Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
70Me First
Status
--
--
20
--
Uses the target’s move against it before it attacks, with power increased by half.
80Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
90Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
100Aura Sphere
Special
80
--
20
--
Never misses.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
HM02Fly
Physical
90
95
15
--
User flies high into the air, dodging all attacks, and hits next turn.
HM03Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM05Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
HM07Dive
Physical
80
100
10
--
User dives underwater, dodging all attacks, and hits next turn.
TM01Hone Claws
Status
--
--
15
--
Raises the user’s Attack and accuracy by one stage.
TM02Dragon Claw
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM03Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
TM04Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM05Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM07Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM08Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TM09Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM19Roost
Status
--
--
5
--
Heals the user by half its max HP.
TM20Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM23Smack Down
Physical
50
100
15
100
Removes any immunity to Ground damage.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM29Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM34Sludge Wave
Special
95
100
10
10
Has a chance to poison the target.
TM35Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM36Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM37Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM38Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM41Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Flame Charge
Physical
50
100
20
100
Inflicts regular damage. Raises the user’s Speed by one stage.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM47Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM49Echoed Voice
Special
40
100
15
--
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM50Overheat
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TM51Steel Wing
Physical
70
90
25
10
Has a chance to raise the user’s Defense by one stage.
TM52Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM53Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM54False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
TM55Scald
Special
80
100
15
30
Has a chance to burn the target.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM58Sky Drop
Physical
60
100
10
--
Carries the target high into the air, dodging all attacks against either, and drops it next turn.
TM59Incinerate
Special
60
100
15
--
Destroys the target’s held berry.
TM60Quash
Status
--
100
15
--
Makes the target act last this turn.
TM61Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM62Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TM63Embargo
Status
--
100
15
--
Target cannot use held items.
TM64Explosion
Physical
250
100
5
--
User faints.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM67Retaliate
Physical
70
100
5
--
Has double power if a friendly Pokémon fainted last turn.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM69Rock Polish
Status
--
--
20
--
Raises the user’s Speed by two stages.
TM70Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM71Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM72Volt Switch
Special
70
100
20
--
User must switch out after attacking.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM74Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TM75Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM76Struggle Bug
Special
50
100
20
100
Has a chance to lower the target’s Special Attack by one stage.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM79Frost Breath
Special
60
90
10
100
Always scores a critical hit.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM81X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM82Dragon Tail
Physical
60
90
10
--
Ends wild battles. Forces trainers to switch Pokémon.
TM83Infestation
Special
20
100
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM84Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM85Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM92Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
TM93Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
TM94Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM95Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TM96Nature Power
Status
--
--
20
--
Uses a move which depends upon the terrain.
TM97Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
TM98Power-Up Punch
Physical
40
100
20
100
Raises the user’s Attack by one stage after inflicting damage.
TM99Dazzling Gleam
Special
80
100
10
--
Inflicts regular damage with no additional effect.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
After You
Status
--
--
15
--
Makes the target act next this turn.
Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
Bind
Physical
15
85
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Block
Status
--
--
5
--
Prevents the target from leaving battle.
Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
Bug Bite
Physical
60
100
20
--
If target has a berry, inflicts double damage and uses the berry.
Covet
Physical
60
100
25
--
Takes the target’s item.
Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
Drill Run
Physical
80
95
10
--
Has an increased chance for a critical hit.
Dual Chop
Physical
40
90
15
--
Hits twice in one turn.
Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
Electroweb
Special
55
95
15
100
Lowers the target’s Speed by one stage.
Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
Gastro Acid
Status
--
100
10
--
Nullifies target’s ability until it leaves battle.
Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
Gravity
Status
--
--
5
--
Disables moves and immunities that involve flying or levitating for five turns.
Gunk Shot
Physical
120
80
5
30
Has a chance to poison the target.
Heal Bell
Status
--
--
5
--
Cures the entire party of major status effects.
Heat Wave
Special
95
90
10
10
Has a chance to burn the target.
Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Knock Off
Physical
65
100
20
--
Target drops its held item.
Last Resort
Physical
140
100
5
--
Can only be used after all of the user’s other moves have been used.
Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
Magic Coat
Status
--
--
15
--
Reflects back the first effect move used on the user this turn.
Magic Room
Status
--
--
10
--
Negates held items for five turns.
Magnet Rise
Status
--
--
10
--
User is immune to Ground moves and effects for five turns.
Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
Pain Split
Status
--
--
20
--
Sets the user’s and targets’s HP to the average of their current HP.
Recycle
Status
--
--
10
--
User recovers the item it last used up.
Role Play
Status
--
--
10
--
Copies the target’s ability.
Seed Bomb
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
Shock Wave
Special
60
--
20
--
Never misses.
Signal Beam
Special
75
100
15
10
Has a chance to confuse the target.
Skill Swap
Status
--
--
10
--
User and target swap abilities.
Sky Attack
Physical
140
90
5
30
User charges for one turn before attacking. Has a chance to make the target flinch.
Snatch
Status
--
--
10
--
Steals the target’s move, if it’s self-targeted.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
Super Fang
Physical
--
90
10
--
Inflicts damage equal to half the target’s HP.
Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Synthesis
Status
--
--
5
--
Heals the user by half its max HP. Affected by weather.
Tailwind
Status
--
--
15
--
For three turns, friendly Pokémon have doubled Speed.
Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
Trick
Status
--
100
10
--
User and target swap items.
Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
Wonder Room
Status
--
--
10
--
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Worry Seed
Status
--
100
10
--
Changes the target’s ability to Insomnia.
Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet