Pokémechanics
Brilliant Diamond & Shining Pearl

#151Mew

Mew as it appears in Brilliant Diamond & Shining PearlShiny Mew as it appears in Brilliant Diamond & Shining Pearl
Species
New Species Pokémon
Type
Catch rate
45
Growth
Medium Slow
Height
0.4 m
Weight
4.0 kg
Gender
Genderless
Egg cycles
120
Base friendship
100

Mythical

Base stats

EVs: +3 HP

HP100
Attack100
Defense100
Sp. Atk100
Sp. Def100
Speed100
Total600

Abilities

Synchronize
Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.

Locations

PokéAPI has no location data for Brilliant Diamond & Shining Pearl yet.

Damage taken

  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x2
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x2
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Pound
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Reflect Type
Status
--
--
15
--
User becomes the target’s type.
10Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
20Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
30Ancient Power
Special
60
100
5
10
Has a chance to raise all of the user’s stats by one stage.
40Life Dew
Status
--
--
10
100
Each Pokemon on the user's side restores 1/4 of its maximum HP, rounded half up.
50Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
60Metronome
Status
--
--
10
--
Randomly selects and uses any move in the game.
70Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
80Transform
Status
--
--
10
--
User becomes a copy of the target until it leaves battle.
90Aura Sphere
Special
80
--
20
--
Never misses.
100Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Aerial Ace
Physical
60
--
20
--
Never misses.
Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Avalanche
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
Brine
Special
65
100
10
--
Has double power against Pokémon that have less than half their max HP remaining.
Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
Bullet Seed
Physical
25
100
30
--
Hits 2-5 times in one turn.
Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
Dragon Claw
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
Dream Eater
Special
100
100
15
--
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
Explosion
Physical
250
100
5
--
User faints.
Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
False Swipe
Physical
40
100
40
--
Cannot lower the target’s HP below 1.
Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
Overheat
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
Pluck
Physical
60
100
20
--
If target has a berry, inflicts double damage and uses the berry.
Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
Recycle
Status
--
--
10
--
User recovers the item it last used up.
Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
Rock Polish
Status
--
--
20
--
Raises the user’s Speed by two stages.
Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
Roost
Status
--
--
5
--
Heals the user by half its max HP.
Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
Shock Wave
Special
60
--
20
--
Never misses.
Skill Swap
Status
--
--
10
--
User and target swap abilities.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
Steel Wing
Physical
70
90
25
10
Has a chance to raise the user’s Defense by one stage.
Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
Thief
Physical
60
100
25
--
Takes the target’s item.
Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
Thunder Wave
Status
--
90
20
--
Paralyzes the target.
Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
Torment
Status
--
100
15
--
Prevents the target from using the same move twice in a row.
Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
U-turn
Physical
70
100
20
--
User must switch out after attacking.
Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
Will-O-Wisp
Status
--
85
15
--
Burns the target.
X-Scissor
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
HM02Fly
Physical
90
95
15
--
User flies high into the air, dodging all attacks, and hits next turn.
HM03Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM05Defog
Status
--
--
15
--
Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
HM07Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
HM08Rock Climb
Physical
90
85
20
20
Has a chance to confuse the target.
TM10Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TM21Dazzling Gleam
Special
80
100
10
--
Inflicts regular damage with no additional effect.
TM27Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM43Volt Switch
Special
70
100
20
--
User must switch out after attacking.
TM49Scald
Special
80
100
15
30
Has a chance to burn the target.
TM62Bug Buzz
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM63Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
TM78Snarl
Special
55
95
15
100
Has a chance to lower the target’s Special Attack by one stage.
TM83Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Scarlet & Violet